kakkapete22 Level 1 of the Dungeon (0, 0, D:1) 20 bolts (5, -5, D:1) a +0 hand axe (7, -36, D:1) a +0 dagger (7, 4, D:1) a +0 club (11, -7, D:1) 15 stones (13, -17, D:1) a +0 robe (13, 4, D:1) a +0 whip (14, -12, D:1) a +0 leather armour (23, -27, D:1) a +0 dagger (26, 17, D:1) 26 arrows (28, 7, D:1) a +0 dagger (28, 19, D:1) a +0 club (37, -1, D:1) a +0 dagger (39, -6, D:1) a cursed +0 pair of gloves (39, -4, D:1) a +0 dagger (42, -32, D:1) a +0 dagger (42, -3, D:1) 28 arrows (46, 2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 55, D:2) 24 sling bullets (7, 43, D:2) a +0 leather armour (11, 13, D:2) a +0 robe (13, 0, D:2) 24 stones (15, 31, D:2) a +0 dagger (15, 38, D:2) a +0 spear (15, 48, D:2) a +0 club (17, 34, D:2) a +0 club (17, 35, D:2) a +0 dagger (17, 37, D:2) 16 arrows (18, 22, D:2) a +0 club (20, 29, D:2) a +0 chain mail (25, 34, D:2) a +0 scale mail (34, 23, D:2) 23 sling bullets (36, 37, D:2) a +0 club (52, 41, D:2) 18 stones (57, 7, D:2) a stone (57, 9, D:2) a +0 club a +0 hunting sling 11 stones (60, 43, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) 16 stones (1, 38, D:3) a +0 whip (3, 46, D:3) a +0 halberd (4, 24, D:3) a +0 leather armour (5, 8, D:3) a +0 dagger (8, 10, D:3) a +0 morningstar a +0 leather armour (14, 4, D:3) a +0 hand axe a +0 flail a +0 falchion a +0 leather armour (15, 4, D:3) a +0 scale mail (16, 4, D:3) a +0 whip (18, 13, D:3) a +0 club (19, 13, D:3) a +0 dagger (20, -7, D:3) 8 sling bullets (20, -4, D:3) a +0 club (20, -2, D:3) a cursed -3 short sword (20, 0, D:3) a +0 dagger a +0 ring mail (25, 3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 27 stones (5, 17, D:4) 20 stones (13, 11, D:4) 15 arrows (27, -6, D:4) 13 stones (28, -27, D:4) a +0 robe (34, -22, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Nyaciurr's Antique Armour Shoppe a +0 scale mail (88 gold) a +0 pair of gloves (99 gold) a +0 scale mail (88 gold) a +0 pair of gloves (99 gold) a +0 ring mail (88 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2362 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 ring mail (88 gold) the +0 robe "Tattautoro" {Str+2 SInv} (354 gold) It affects your strength (+2). It lets you see invisible. a +2 robe of the Archmagi (829 gold) a +0 leather armour (44 gold) (0, 0, D:5) a +0 flail a +0 spear (10, 19, D:5) a +0 mace (12, 31, D:5) a +0 chain mail (34, 27, D:5) a +0 shortbow 19 arrows (39, 22, D:5) an arrow Level 6 of the Dungeon (5, 0, D:6) a wand of acid (10) (13, -18, D:6) a +0 dagger (14, 15, D:6) a +0 cloak (18, 7, D:6) a +0 large shield (22, -25, D:6) an uncursed amulet of the gourmand (29, -28, D:6) 12 arrows (33, -33, D:6) a +0 robe (34, -14, D:6) a +0 club a +0 halberd a +0 leather armour a +0 whip (35, -14, D:6) a +0 spear a +0 ring mail a +0 dagger a cursed +0 robe a +0 dagger (36, -10, D:6) 17 bolts (45, -34, D:6) a +0 hand axe (51, -21, D:6) a +0 pair of boots Level 7 of the Dungeon (0, 0, D:7) 8 tomahawks (11, -24, D:7) 2 arrows (13, -24, D:7) 12 arrows a +0 shortbow (15, -31, D:7) a +0 leather armour a +0 club (15, -24, D:7) an arrow (15, -10, D:7) an arrow (17, -14, D:7) an arrow (18, -15, D:7) 4 arrows (19, -29, D:7) 11 stones a +0 shield a +0 spear of piercing (19, -24, D:7) 2 arrows (20, -31, D:7) a +0 spear (21, -29, D:7) a +0 spear (26, -5, D:7) a +0 flail a +2 flail of protection a +0 club a +0 spear (28, -36, D:7) a +0 chain mail 5 silver tomahawks a +0 flail a +0 war axe (29, -36, D:7) a cursed -2 flail (30, -11, D:7) a +0 robe (32, -15, D:7) a +0 falchion (34, -4, D:7) a +0 leather armour (35, -30, D:7) a +0 spear (40, -25, D:7) a +0 pair of gloves Level 8 of the Dungeon (0, 0, D:8) 15 stones (2, -14, D:8) a +0 robe (11, -9, D:8) a +0 falchion (13, -15, D:8) a +0 giant spiked club (14, -7, D:8) a +0 shortbow 7 arrows (14, -5, D:8) an arrow (14, -1, D:8) an arrow (16, -23, D:8) 11 arrows (18, -33, D:8) a +0 long sword (27, -50, D:8) a +0 hand axe a +0 animal skin (31, -41, D:8) a +0 robe (35, 3, D:8) a cursed -2 giant club (40, 8, D:8) a +0 robe (49, -28, D:8) a +0 mace (58, -32, D:8) a +0 leather armour a +0 whip a +0 ring mail a +0 hand axe a +0 dagger (58, -29, D:8) a +0 robe a +0 dagger (68, -31, D:8) a +0 dagger a +0 robe (68, 5, D:8) 24 stones Level 9 of the Dungeon (0, 0, D:9) 2 arrows (4, -1, D:9) an arrow (5, 1, D:9) a scarf of resistance (7, 0, D:9) 5 arrows a +0 shortbow (8, 10, D:9) a tomahawk (9, 8, D:9) 4 stones (9, 10, D:9) a +0 mace (unseen) (9, 11, D:9) a tomahawk 14 stones a +0 ring mail (9, 14, D:9) a +0 dagger a +0 robe 17 gold pieces a +0 flail a +0 leather armour (9, 15, D:9) a +0 dire flail 2 tomahawks a +0 chain mail 26 gold pieces a +0 flail a +0 scale mail a +0 large shield a +0 club a +0 chain mail (9, 16, D:9) a +0 dagger a +0 robe (10, 0, D:9) a +0 giant spiked club (10, 12, D:9) 2 tomahawks (still there?) a tomahawk (still there?) (10, 13, D:9) a tomahawk (10, 17, D:9) a cursed -1 falchion a +0 chain mail (10, 18, D:9) a stone (11, 16, D:9) a +0 dagger a +0 robe (12, 17, D:9) a +0 dagger (unseen) (12, 19, D:9) a +0 falchion (14, 17, D:9) a +0 dagger (unseen) (15, 20, D:9) a +0 club (19, 15, D:9) a +0 giant club (unseen) (25, 26, D:9) a +0 club (unseen) (28, 7, D:9) a cursed +0 robe (28, 11, D:9) a +0 dagger (29, 12, D:9) a +0 short sword (35, 16, D:9) a +0 hand axe (50, 29, D:9) a +0 leather armour (58, 0, D:9) a +0 pair of gloves (60, 20, D:9) a +0 dagger (61, 38, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 pair of boots (3, 41, D:10) a cursed -1 arbalest (8, 19, D:10) the +2 longbow of Checkmate {venom, MR- Dex+9 SInv} It poisons the ammo it fires. It affects your dexterity (+9). It affects your resistance to hostile enchantments. It lets you see invisible. (11, 35, D:10) a +0 flail a +0 chain mail (14, 28, D:10) 11 stones (unseen) (19, 42, D:10) a +0 plate armour (19, 51, D:10) 23 stones (38, 6, D:10) 2 scrolls of identify (47, 14, D:10) 8 bolts (51, 16, D:10) a +1 dagger of holy wrath a +0 robe a +0 scale mail a +0 club a +0 scale mail a +0 trident a +0 chain mail (51, 18, D:10) a +0 whip (52, 23, D:10) a +0 plate armour (58, 12, D:10) a +0 long sword Level 11 of the Dungeon (0, 0, D:11) 16 arrows (4, 26, D:11) a +0 chain mail (6, 3, D:11) a +0 chain mail (7, -2, D:11) a +0 scale mail (8, -2, D:11) 23 stones (8, 28, D:11) 10 arrows (15, 5, D:11) a cursed +3 spear a +0 robe (15, 6, D:11) a +0 battleaxe a +0 robe (16, 5, D:11) a +0 falchion a +0 robe (17, 4, D:11) 12 arrows (18, 8, D:11) a potion of blood the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a tomahawk (7, -6, Orc:1) 27 gold pieces (11, -10, Orc:1) 23 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -2 trident (0, 2, Lair:1) the cursed +0 hunting sling "Voqelezi" {velocity, rC+} Any stone fired from it inflicts extra damage. It protects you from cold. It has a curse placed upon it. (2, -1, Lair:1) a +0 robe (2, 3, Lair:1) 5 needles of frenzy (5, -6, Lair:1) 14 stones (6, -1, Lair:1) 2 tomahawks (7, -9, Lair:1) a +0 buckler Level 2 of the Lair of Beasts (7, 8, Lair:2) a +2 hunting sling of velocity (15, 13, Lair:2) a +0 rapier (unseen) (19, -23, Lair:2) 13 gold pieces (24, -25, Lair:2) 23 gold pieces