kakkapylly Level 1 of the Dungeon (0, 0, D:1) a +0 spear (8, 8, D:1) a +0 club (8, 9, D:1) a +0 dagger (13, 3, D:1) a +0 animal skin (26, 25, D:1) a +0 dagger (28, 14, D:1) a +0 club (29, -2, D:1) a +0 club (40, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 30 bolts (5, -14, D:2) a +0 trident (5, 22, D:2) a +0 hand axe (46, -9, D:2) a +0 ring mail (50, -14, D:2) a +0 dagger (50, 10, D:2) a +0 club (52, 10, D:2) a +0 whip (53, 13, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 club (15, 3, D:3) a +0 club (16, 1, D:3) a +0 club (17, 18, D:3) a +0 trident (28, 5, D:3) a +0 leather armour (46, -11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -31, D:4) a +1 flail of protection a +4 ring mail of poison resistance a +0 club (2, -9, D:4) a +0 whip (6, -34, D:4) a +0 short sword (8, -4, D:4) a +2 dagger of venom (12, 12, D:4) a +0 hand axe (still there?) a +0 ring mail (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) (17, 15, D:4) a +0 leather armour (38, 6, D:4) the +0 cloak of Decompression {rC+ Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. (41, -24, D:4) a potion of attraction a potion of degeneration (44, 20, D:4) a +0 dagger (47, -32, D:4) a +0 club (49, -21, D:4) a +0 war axe of flaming (50, 1, D:4) a +0 whip (51, -2, D:4) 23 bolts (51, 2, D:4) a +0 flail (52, -21, D:4) 18 arrows Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Hoawn {*Corrode rElec rF+ Str+4 SInv} (3880 gold) [ring of see invisible] Str: It affects your strength (+4). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. the +1 ring mail of Grace {Int-2 Slay+4} (2860 gold) Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). the +11 dagger of Qiewn {holy, Stlth+} (6840 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Stlth: It makes you more stealthy. the +8 spear of Esodot {venom, rElec rPois rC+ rCorr} (7440 gold) It poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (0, 0, D:5) a book of Debilitation (2, -2, D:5) a +0 chain mail (2, 52, D:5) a +0 mace (20, -5, D:5) a +0 hand axe (23, 14, D:5) a +0 shortbow 8 arrows (23, 52, D:5) a +0 hand axe (24, 45, D:5) 16 bolts (24, 46, D:5) 23 bolts (30, 4, D:5) a +0 dagger (30, 6, D:5) a +0 club (38, 12, D:5) the +6 rapier of the Shore {spect, Fly Int+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Fly: It grants you flight. a boomerang a +0 scale mail (41, 13, D:5) a +0 chain mail a +0 long sword (42, 30, D:5) a staff of poison (51, -3, D:5) an orb of energy (54, 42, D:5) a +0 club (58, 18, D:5) a staff of earth (59, 19, D:5) a +1 flail of protection (68, 18, D:5) a +1 flail of holy wrath Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 robe (3, 2, D:6) 2 scrolls of amnesia (12, -6, D:6) a +0 robe (21, -22, D:6) 2 potions of attraction (26, -23, D:6) a +0 spear (26, -18, D:6) a +0 mace (26, -8, D:6) a +0 mace (26, -7, D:6) a +0 mace (26, -5, D:6) a +0 mace (27, -9, D:6) a +0 mace (27, -8, D:6) a +0 mace (27, -7, D:6) a +0 mace (27, -6, D:6) a +0 mace (28, -9, D:6) a +0 mace (28, -8, D:6) a +0 mace (28, -7, D:6) a +0 mace (28, -6, D:6) a +0 mace (28, -5, D:6) a +0 mace (29, -8, D:6) a +0 mace (29, -7, D:6) a +0 mace (33, -20, D:6) a book of Maledictions (33, -15, D:6) a +0 ring mail (33, -11, D:6) a +0 war axe a +0 ring mail (33, -9, D:6) a +0 flail a +0 plate armour (34, -11, D:6) a +0 dagger a +0 robe a potion of degeneration (34, -10, D:6) a +0 flail a +0 ring mail (35, -11, D:6) a +0 club (41, 8, D:6) a +0 club (41, 10, D:6) a +0 club (41, 11, D:6) a +0 spear (41, 12, D:6) a +0 club (43, -5, D:6) a +0 hunting sling (45, -5, D:6) the +8 flail of the Mosquito {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). Level 7 of the Dungeon (1, 7, D:7) a book of Air (3, 9, D:7) a +0 flail (9, -10, D:7) a +0 flail a +0 ring mail (10, -5, D:7) a +0 short sword (11, -9, D:7) a +0 flail (11, -1, D:7) a +0 whip (28, -6, D:7) a book of Death Level 8 of the Dungeon (0, 0, D:8) a +1 demon trident of electrocution (5, -32, D:8) a +0 club (8, -35, D:8) 17 arrows (13, 9, D:8) a +0 scale mail (14, -6, D:8) 21 sling bullets (16, -40, D:8) a +0 club a +0 scale mail (18, -37, D:8) a +0 dagger (19, -36, D:8) a +0 club (20, -36, D:8) a +0 halberd a +0 chain mail (20, 5, D:8) a +0 shortbow 19 arrows (21, -36, D:8) a +0 halberd (40, -12, D:8) a +0 pair of boots (41, -6, D:8) a +0 hunting sling (51, -44, D:8) a +0 scale mail (52, -32, D:8) a potion of mutation (57, -45, D:8) a +0 shortbow 17 arrows (66, -19, D:8) 25 arrows Level 9 of the Dungeon (7, -11, D:9) a +0 whip (7, 10, D:9) a +0 short sword a +0 dagger a +0 short sword a curare-tipped dart a +0 dagger a +0 club a +0 whip a +0 short sword a +0 club (8, -12, D:9) a +0 whip a +0 whip a +0 short sword a +0 short sword a +0 dagger (8, -8, D:9) a +0 short sword (8, -7, D:9) 6 arrows a +0 shortbow (9, -7, D:9) a +0 robe a +0 dagger (17, 15, D:9) a +0 whip (18, 15, D:9) a +0 whip a +0 club a +0 whip a +1 short sword of flaming a +0 short sword (23, 3, D:9) the Collected Works on Flamy Calling Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Fireball Conjuration/Fire 5 no c - Dragon's Call Summoning 9 no Trog disapproves of the use of such an item. (24, 24, D:9) a potion of attraction (32, -20, D:9) the +1 chain mail "Fyabiwe" {Regen+} Regen: It increases your rate of health regeneration. (35, -11, D:9) a book of Debilitation (38, -16, D:9) a +0 shortbow (still there?) 26 arrows (still there?) (49, 20, D:9) a +0 battleaxe (50, 17, D:9) 24 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (6, -39, D:10) a +0 pair of gloves (13, 9, D:10) a +0 leather armour (15, -24, D:10) a +0 short sword a +0 dagger (15, -23, D:10) a +0 hand axe a +0 war axe a +0 chain mail (47, -17, D:10) a +2 pair of boots (52, 5, D:10) a scroll of immolation (55, 14, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe an orc corpse (0, 1, D:11) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (1, 1, D:11) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (7, -1, D:11) 29 bolts (12, -5, D:11) a scroll of amnesia (18, 7, D:11) a +0 halberd (19, 7, D:11) a +0 club a +0 scale mail a +2 vorpal spear (20, 1, D:11) a +0 robe a +0 dagger (21, -6, D:11) a +0 scale mail (23, 11, D:11) 24 bolts (48, 21, D:11) 2 scrolls of amnesia (49, 1, D:11) 31 arrows Level 12 of the Dungeon (0, 0, D:12) a scroll of amnesia (2, 7, D:12) a +0 spear (2, 9, D:12) a +0 flail (7, 5, D:12) a +0 barding (19, -10, D:12) a +0 whip (20, -6, D:12) the +9 quarterstaff "Qusuamav" {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4).