kal9871 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -21, D:1) 4 stones (3, -25, D:1) a rat skeleton (10, -30, D:1) a flux talisman (12, -28, D:1) a +0 club (12, -22, D:1) a +0 dagger a goblin skeleton (17, -26, D:1) a bat skeleton (18, 1, D:1) a +0 whip (20, -12, D:1) a +0 dagger (38, -49, D:1) a rat skeleton (40, -51, D:1) a +0 dagger a goblin skeleton (42, -51, D:1) a +0 robe (42, -49, D:1) a bat skeleton (46, -46, D:1) a +0 leather armour (52, -9, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (0, 12, D:2) a +0 flail a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (2, -14, D:2) 4 poisoned darts (2, 7, D:2) 5 stones (3, 8, D:2) a hobgoblin skeleton (6, -16, D:2) a +0 dagger a +0 sling a goblin skeleton (14, 19, D:2) a +0 ring mail (17, 4, D:2) 7 stones (19, -2, D:2) a +0 club (20, 1, D:2) a hobgoblin skeleton (21, -1, D:2) a +0 dagger a goblin skeleton (23, 1, D:2) a +0 dagger (24, -21, D:2) a +0 rapier (25, -13, D:2) a ball python corpse (skeletalised by now) (32, 22, D:2) a +0 leather armour (35, 19, D:2) a ball python corpse (skeletalised by now) (38, -18, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (16, 3, D:3) a +0 plate armour (17, -4, D:3) a +0 quarterstaff (18, 14, D:3) a +0 club (20, 17, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, 24, D:3) a +0 sling (24, -4, D:3) a +0 club (27, 2, D:3) a +0 leather armour (41, 21, D:3) 8 gold pieces (42, 21, D:3) 13 gold pieces (43, 21, D:3) 12 gold pieces (46, 21, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 club (15, -26, D:4) a staff of fire (22, -4, D:4) 3 stones a +0 dagger (26, -30, D:4) a +0 club (28, -3, D:4) a +0 spear (37, -18, D:4) a +0 hand axe a +0 scale mail (40, -19, D:4) a +0 club (40, -18, D:4) a +0 dagger a +0 robe (40, -6, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (8, 35, D:5) 8 stones (8, 36, D:5) a +0 leather armour (11, -9, D:5) a +0 club 3 poisoned darts (11, 7, D:5) a +0 dagger (12, 1, D:5) a +0 hand axe (12, 2, D:5) a +0 dagger a +0 robe (13, 1, D:5) a +0 dagger (13, 2, D:5) a +0 club (13, 36, D:5) a +0 dagger a +0 leather armour (13, 37, D:5) a +1 short sword of freezing a +0 ring mail (14, 36, D:5) a +0 mace a +0 leather armour (14, 37, D:5) a +0 mace a +0 ring mail (14, 38, D:5) a +0 dagger a +0 robe (21, 45, D:5) a +0 hand axe (27, 38, D:5) a +0 club (34, 47, D:5) 3 javelins (36, 37, D:5) a +0 club a +0 robe a +0 dagger (37, 37, D:5) a +0 morningstar (39, 37, D:5) a +1 ring mail (43, 41, D:5) a +0 leather armour a +0 rapier (47, -7, D:5) a +0 hand axe (47, 9, D:5) a +3 quarterstaff of chaos (48, 6, D:5) a +0 hammer (55, 41, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (20, -7, D:6) a +0 short sword (20, 1, D:6) a +0 sling (26, 29, D:6) a +3 trident of draining a +0 robe an orb of energy the barachi corpse of Jeremiah (skeletalised by now) (41, -16, D:6) the +2 rapier "Killer Klown's Regret" {venom, ^Fragile rElec rCorr Str+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (48, 34, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a serpent talisman (17, -7, D:7) a +0 trident a boomerang a +0 chain mail (20, 11, D:7) a +0 dagger (27, -24, D:7) a +0 cloak (31, 31, D:7) an orb of mayhem (40, 16, D:7) a +0 spear a +0 dagger a +0 robe (40, 17, D:7) a +0 whip a gnoll skeleton (40, 18, D:7) a +0 spear a +0 ring mail (40, 19, D:7) a +0 flail (41, 18, D:7) a +0 halberd a +0 chain mail (42, -24, D:7) 7 stones (42, 17, D:7) a +0 flail a +0 ring mail (42, 18, D:7) a +0 dagger a +0 robe (42, 19, D:7) a +0 whip (45, -4, D:7) a +0 trident a +0 leather armour (45, -3, D:7) a +0 club (45, 3, D:7) 15 gold pieces (46, -5, D:7) a +0 dagger a +0 robe (46, -2, D:7) a +0 short sword (47, -5, D:7) a +0 hand axe (48, 15, D:7) a +0 club (63, -1, D:7) a +0 dagger a +0 robe (63, 0, D:7) a +0 giant club a +0 hand axe an ogre skeleton (63, 1, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar of pain +0 acid dragon scales (1, 21, D:8) 7 stones (12, -12, D:8) 7 stones (13, -13, D:8) 6 stones (17, 7, D:8) a yak skeleton (18, -11, D:8) a +0 long sword a +0 robe a +3 flail a +0 robe (18, 6, D:8) a yak skeleton (18, 7, D:8) a +2 whip of freezing a +0 robe a yak skeleton (19, -10, D:8) a +0 ring mail (19, -9, D:8) a +0 trident a +0 robe (19, 7, D:8) a +0 ring mail (20, -10, D:8) a +0 halberd a +0 robe (20, -9, D:8) a +0 hand axe a +0 robe (23, 41, D:8) a +1 spear of pain a +0 shortbow (24, 41, D:8) a +0 club a +0 leather armour (24, 42, D:8) a +0 club (25, 41, D:8) a +0 spear (38, 24, D:8) a +0 short sword (45, 30, D:8) a +3 great sword a +0 robe (46, 27, D:8) a +0 club a +0 short sword a +0 dagger (46, 28, D:8) a +0 trident a curare-tipped dart (46, 29, D:8) a +5 flail a +0 robe a +0 war axe a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 robe (2, 2, D:9) a +0 trident (3, 2, D:9) a +0 hand axe (3, 15, D:9) a +0 quarterstaff (4, 2, D:9) a +0 dagger a +0 robe (6, 27, D:9) the +9 short sword "Blob" {antimagic, rPois rF- Will+ Dex+6} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (11, 25, D:9) a +0 short sword (11, 26, D:9) a +0 short sword a curare-tipped dart (11, 27, D:9) a +0 whip 3 stones a +0 dagger (20, -9, D:9) a +2 falchion of freezing a +0 robe (21, 13, D:9) a +0 flail (21, 17, D:9) a +0 quarterstaff (22, 18, D:9) a +0 dagger (34, 2, D:9) a +0 orcbow (34, 28, D:9) an orb of light (35, 28, D:9) a +3 ring mail (36, 26, D:9) a +0 orcbow (37, 14, D:9) a +0 ring mail (37, 31, D:9) the +9 shortbow of Cruel Justice {chaos, Stlth+} Stlth+: It makes you more stealthy. (48, 16, D:9) a +0 dagger (48, 23, D:9) a +0 arbalest Level 10 of the Dungeon [Shop] Yqoh's Antique Weapon Shoppe a +5 sling of draining (831 gold) a +2 whip of electrocution (509 gold) the +9 mace of Umeta {drain, rF+ rN+ Str-3} (1744 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). the +4 long sword "Qeumem" {speed, rPois rF++} (1657 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. a +0 morningstar (112 gold) a +0 dagger of draining (156 gold) a +0 morningstar (112 gold) a +0 great mace (182 gold) (0, 0, D:10) 7 stones (2, 10, D:10) a +0 war axe (11, -25, D:10) a +0 long sword (11, 5, D:10) a +0 dagger (23, -20, D:10) a +0 rapier (23, 1, D:10) a +0 short sword of freezing (23, 4, D:10) a +0 short sword 2 poisoned darts (24, 3, D:10) a +0 short sword (24, 4, D:10) a +0 club 2 stones (24, 5, D:10) a +0 short sword (25, -13, D:10) a +0 leather armour (25, 5, D:10) a +0 war axe 8 poisoned darts (26, 4, D:10) a +0 whip (27, 4, D:10) a +0 club (27, 5, D:10) a +0 club a +0 robe (28, 3, D:10) a +0 heavy flail (28, 5, D:10) a +0 whip (29, 3, D:10) a +6 giant club a +2 robe of resistance (32, -16, D:10) a +0 short sword a +0 chain mail a +0 short sword a +0 flail (37, -25, D:10) a +0 shortbow (40, -22, D:10) a +0 club (44, -16, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) 3 large rocks (1, 8, D:11) a +0 dagger a curare-tipped dart a +0 dagger (2, 0, D:11) a +5 spectral giant spiked club (2, 9, D:11) a +0 robe a +0 dagger (2, 10, D:11) 4 poisoned darts a +0 short sword (3, 8, D:11) 4 stones a +0 dagger (3, 9, D:11) a stone a +0 dagger (6, -8, D:11) the staff of Cuolirhu {Fly rElec Dex+2 Conj Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (6, 5, D:11) a +3 spear of flaming a +0 robe (7, -8, D:11) an amulet of faith (7, 1, D:11) 6 large rocks (9, 4, D:11) a +0 club (11, 1, D:11) 3 large rocks (14, 4, D:11) a +0 buckler (15, 5, D:11) a +0 long sword a +0 leather armour a +0 dire flail a +0 dire flail (19, 12, D:11) 8 stones (22, 18, D:11) a +0 trident (23, 8, D:11) a +0 leather armour (24, 5, D:11) a +0 battleaxe a +0 chain mail (37, -6, D:11) 7 poisoned darts a +0 short sword (38, -6, D:11) a +0 club 4 stones a +0 club (39, -6, D:11) a +0 short sword (40, -5, D:11) a +0 robe a +0 dagger (40, 0, D:11) a +0 short sword (40, 2, D:11) a +0 giant spiked club a +0 giant club (41, -2, D:11) a curare-tipped dart a +0 dagger (41, -1, D:11) a +0 robe a +0 dagger (43, 9, D:11) a +0 vampiric falchion (50, 31, D:11) a +0 dagger a +0 robe (51, 31, D:11) a +0 leather armour a +0 flail (52, 29, D:11) a +0 ring mail a +0 club (52, 30, D:11) a +0 flail a +0 leather armour a +4 dagger of venom (52, 31, D:11) a +0 chain mail a +0 falchion (53, 16, D:11) the staff of the Puffball {^Fragile rF++ rN+ Int+3 Necro Fire} [staff of death] ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. a +0 arbalest (53, 24, D:11) a +0 short sword a +0 leather armour (54, 29, D:11) a +0 cloak Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club (7, -2, D:12) a +0 robe a +0 dagger (8, -4, D:12) a curare-tipped dart a +0 dagger a +0 dagger a +0 club a +0 club (8, -3, D:12) a +0 robe a +0 dagger (9, -4, D:12) a curare-tipped dart a +0 dagger (9, -3, D:12) a +0 robe a +0 dagger (11, 6, D:12) a +0 plate armour (11, 12, D:12) a +4 scimitar of flaming (14, -11, D:12) a +4 dagger of speed a +2 leather armour of cold resistance (14, -4, D:12) a +0 giant club a +0 giant club 4 large rocks (14, 13, D:12) a +0 war axe a +0 robe (15, -11, D:12) a +0 flail a +0 ring mail (15, -4, D:12) a +0 arbalest (17, -5, D:12) a +0 giant spiked club a +0 giant club 5 atropa-tipped darts (18, 3, D:12) a +0 dire flail a +0 dire flail (19, 3, D:12) a +0 trident a +0 orcbow a boomerang a +0 plate armour (19, 7, D:12) a +0 dagger (19, 14, D:12) a +0 pair of gloves (24, -9, D:12) a +0 great mace a +0 ring mail (24, 9, D:12) a +0 war axe a +0 robe (25, 0, D:12) a +0 sling a +0 spear (25, 6, D:12) a +0 dagger (25, 12, D:12) a +0 dagger (25, 14, D:12) a +0 spear (27, -3, D:12) the +0 robe of Cowardice {Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (28, 1, D:12) a +0 club (30, -7, D:12) a +0 dire flail a +0 giant club a +0 sling a +2 great mace a +0 chain mail (31, -8, D:12) a +0 falchion a +0 robe (31, 2, D:12) a +0 dagger (31, 7, D:12) a +0 robe a +1 robe of willpower a staff of air (32, -5, D:12) 2 poisoned darts (32, 1, D:12) a +1 mace of protection a +0 robe (33, -1, D:12) the +2 ring mail of Salvation {Will- Int+3 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (33, 17, D:12) a +0 long sword (36, 1, D:12) a +0 sling a +0 arbalest 7 poisoned darts (36, 8, D:12) a +0 great sword a +0 chain mail (36, 9, D:12) a +2 dire flail of protection a +0 giant club (37, 13, D:12) 2 large rocks (37, 16, D:12) a +0 spear a +0 robe (38, -24, D:12) a +0 orcbow (38, -23, D:12) a +0 shortbow (38, -22, D:12) a +0 orcbow (39, -22, D:12) a +0 club a +0 orcbow (43, 15, D:12) a +2 demon whip of draining a +0 leather armour