kalagan Level 1 of the Dungeon (0, 0, D:1) 26 sling bullets (4, -12, D:1) a cursed -1 club (5, 0, D:1) 21 sling bullets (9, 14, D:1) a +0 club (10, 21, D:1) a +0 dagger (15, 5, D:1) a +0 club (16, -9, D:1) a +0 club (18, 18, D:1) a cursed +0 club a +0 dagger (38, 11, D:1) a +0 hunting sling (43, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 0, D:2) a +0 robe (16, -21, D:2) a cursed amulet of guardian spirit 7 arrows (19, -28, D:2) 12 poisoned darts (19, -15, D:2) a +0 ring mail (21, -27, D:2) a +0 dagger (23, -24, D:2) 19 bolts (23, -2, D:2) a +0 spear (26, -9, D:2) a +0 club (27, -6, D:2) 21 arrows (30, 8, D:2) a +0 hand axe (31, -6, D:2) a +0 short sword (36, 1, D:2) a +0 dagger (44, -27, D:2) a +0 ring mail Level 3 of the Dungeon (5, 15, D:3) a +0 short sword (5, 45, D:3) a +0 short sword (6, 45, D:3) a +0 short sword a +0 chain mail (6, 46, D:3) a +0 dagger a +0 leather armour (8, 24, D:3) a +0 scale mail (13, 16, D:3) a +0 ring mail (19, 24, D:3) a +0 club (19, 30, D:3) a +0 club (20, 0, D:3) a +0 leather armour (20, 2, D:3) a +0 dagger a +0 robe (21, -1, D:3) a +0 dagger (22, -1, D:3) a +0 hand axe a +0 scale mail (24, 20, D:3) a +0 mace (25, 3, D:3) a +0 leather armour a +0 mace a +0 scale mail (25, 52, D:3) a +0 club (25, 54, D:3) a +0 dagger (28, 10, D:3) a +0 club (31, 6, D:3) a +0 dagger a +0 ring mail a +0 dagger 5 silver boomerangs a +0 leather armour (34, 7, D:3) a +0 club (34, 21, D:3) a +0 robe (35, 27, D:3) a +0 leather armour a +0 dagger (39, 46, D:3) 7 javelins (40, 32, D:3) a +0 leather armour (42, 43, D:3) a +0 robe (46, 17, D:3) a +0 spear Level 4 of the Dungeon [Shop] Imiarif's Antique Weapon Shop the +7 lajatang of Hatred {freeze, rElec rC+ MR- MP+9} (2344 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 hand axe (72 gold) a +0 bardiche (216 gold) a +0 flail (84 gold) a +0 hunting sling (36 gold) a +0 quarterstaff (96 gold) a +0 trident (84 gold) a +0 dagger (48 gold) the +11 plutonium sword {*Contam Stlth-} (2400 gold) It causes magical contamination when unequipped. It makes you less stealthy. a +0 great sword (156 gold) a +0 mace (72 gold) (7, 1, D:4) 10 gold pieces (8, 1, D:4) 12 bolts (13, -16, D:4) a +0 dagger (15, -17, D:4) a +0 dagger (25, -2, D:4) 19 arrows (27, -11, D:4) a +0 short sword an orc skeleton (28, -12, D:4) a +0 leather armour (28, -10, D:4) a +0 war axe a +0 leather armour an orc skeleton (30, -3, D:4) a cursed +0 leather armour (34, -17, D:4) a +0 leather armour (40, 2, D:4) a scroll of identify (41, -16, D:4) a +0 giant spiked club the Ecumenical Temple