kalagan Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -8, D:1) a +0 dagger (7, -6, D:1) a +0 club (24, -17, D:1) 21 bolts (26, -42, D:1) a +0 leather armour (33, -1, D:1) a cursed -3 club (45, -17, D:1) a +0 whip (49, -20, D:1) a +0 club (53, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (12, 12, D:2) a +0 short sword (18, 10, D:2) a +0 leather armour (18, 27, D:2) a +0 club (24, 27, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 2 throwing nets (11, -19, D:3) a +1 hand axe of holy wrath (12, -21, D:3) a +0 club (12, -20, D:3) a +0 flail of holy wrath a +0 club a +0 scale mail (22, 5, D:3) 15 sling bullets (24, -13, D:3) a +0 dagger (38, -17, D:3) a +0 spear (38, -16, D:3) a +0 spear (45, -31, D:3) a +0 spear Level 4 of the Dungeon (6, 6, D:4) a +0 dagger (19, 22, D:4) a +0 dagger a +0 robe (28, 19, D:4) a +0 short sword (29, 20, D:4) a +0 long sword a +0 mace (30, 21, D:4) a +0 short sword a +0 robe (38, 4, D:4) 17 poisoned darts (41, 1, D:4) a +0 whip a +0 leather armour (41, 2, D:4) a +0 hand axe a +0 club (42, 3, D:4) a +0 short sword a +0 scale mail a +0 club Level 5 of the Dungeon (0, 0, D:5) 16 bolts (25, -14, D:5) a +0 leather armour (25, 2, D:5) 21 sling bullets (25, 45, D:5) a +0 giant spiked club (26, 26, D:5) a +0 ring mail (28, 30, D:5) a +0 robe a +0 club (29, 33, D:5) a +0 whip (39, 44, D:5) 7 sling bullets Level 6 of the Dungeon (3, 16, D:6) a +0 trident a +0 leather armour (5, 21, D:6) a +0 whip of electrocution (23, 33, D:6) a +0 falchion (32, 29, D:6) a +0 robe (34, 35, D:6) a +0 flail (36, 27, D:6) a +0 scale mail (36, 37, D:6) a +0 hand axe (41, 34, D:6) a +0 leather armour (42, 8, D:6) a +0 giant club (42, 35, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Weokaodd's Weapon Shoppe a +1 hunting sling of flaming (106 gold) a +0 mace (33 gold) a +0 longbow (49 gold) the +11 rapier of Massacring {elec, rF++ MR+} (1046 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It affects your resistance to hostile enchantments. a +0 giant spiked club (20 gold) 7 curare-tipped darts (46 gold) a +1 short sword of protection (116 gold) 8 boomerangs (44 gold) a +0 mace (33 gold) a +0 battleaxe (71 gold) a +0 halberd (44 gold) 17 poisoned darts (74 gold) the +5 great mace of Shame {freeze, -Tele +Fly rF+} (519 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you fly. It prevents most forms of teleportation. (1, 16, D:7) a +0 dagger a +0 robe (2, 8, D:7) 11 poisoned darts (13, -5, D:7) a +0 giant club (17, -28, D:7) a +0 quarterstaff (21, -9, D:7) 3 potions of degeneration (26, -1, D:7) a +0 mace (26, 10, D:7) a +0 dagger a +0 robe of cold resistance (27, 10, D:7) a +0 dagger of flaming a +0 robe (34, -17, D:7) the cursed +0 pair of boots of Defiance {rF+ Regen+ Int+4} It affects your intelligence (+4). It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (34, 14, D:7) a +0 mace (36, 24, D:7) 2 sling bullets (36, 28, D:7) a +0 quarterstaff a +0 hunting sling 27 sling bullets a +0 leather armour (39, -8, D:7) a +0 short sword a +0 short sword (40, -8, D:7) a +0 flail (41, -8, D:7) a +0 club (46, -7, D:7) a +0 mace a +0 scale mail a +0 dagger a +0 robe (48, -8, D:7) a +0 mace 2 boomerangs a +0 leather armour Level 8 of the Dungeon (3, -11, D:8) a +0 scale mail (3, 17, D:8) a +0 mace (4, -24, D:8) a +0 giant spiked club (5, -9, D:8) 16 bolts (7, 16, D:8) a +0 mace (8, 16, D:8) a +0 trident (9, 17, D:8) a +0 hand axe (17, -25, D:8) a +0 hunting sling (18, -22, D:8) a +0 great mace (20, -30, D:8) a +0 hand axe a +0 chain mail a +0 whip (20, -28, D:8) a +0 dagger a cursed +0 robe (20, 10, D:8) a +0 robe (22, -12, D:8) a +0 shortbow (23, -28, D:8) a +2 trident of venom (25, -28, D:8) a +0 giant club (27, 10, D:8) a +0 shortbow (32, -2, D:8) a +0 flail a +0 ring mail a +0 falchion (32, -1, D:8) a +0 trident a +0 leather armour (33, -1, D:8) a cursed -3 dagger a +0 robe (36, -20, D:8) a +0 pair of gloves (45, 9, D:8) a +0 club (48, -8, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 whip (0, 2, D:9) a +0 club a gnoll corpse (skeletalised by now) (1, 0, D:9) a +0 trident a +0 ring mail (8, 41, D:9) an uncursed staff of wizardry (12, 12, D:9) 28 bolts (20, 43, D:9) a +0 flail a +0 club (21, 43, D:9) a +0 short sword (21, 45, D:9) a +0 dagger a +0 robe (22, 43, D:9) a +0 falchion (26, 24, D:9) a +0 scale mail (31, 4, D:9) a cursed -2 war axe (32, 13, D:9) a +0 falchion (32, 37, D:9) a +0 robe (45, 21, D:9) 23 bolts Level 10 of the Dungeon (0, 0, D:10) a scroll of acquirement (7, -4, D:10) a +0 giant club the Ecumenical Temple