kalagan Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, -23, D:1) 23 poisoned darts (8, -35, D:1) a +0 club (9, 12, D:1) a +0 dagger (11, -9, D:1) a +0 plate armour (23, 3, D:1) 24 sling bullets (34, 8, D:1) 28 bolts (43, 2, D:1) a +0 dagger (45, -19, D:1) a +0 club (53, -1, D:1) a +0 club (55, -20, D:1) a +0 dagger (56, 15, D:1) a cursed -1 dagger Level 2 of the Dungeon (0, 0, D:2) 17 bolts (1, 14, D:2) a +0 short sword (5, -13, D:2) a +0 club (5, -1, D:2) a +0 club (9, -8, D:2) a +0 whip (18, 6, D:2) a +0 club (19, -9, D:2) a +0 hunting sling (20, 11, D:2) a +0 whip (21, -3, D:2) a +0 club (28, -19, D:2) a +0 hand axe (28, -3, D:2) a +0 large shield (28, 15, D:2) a +0 short sword (29, -2, D:2) a cursed +0 club (31, 11, D:2) a +0 club (37, -20, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 falchion 5 boomerangs (9, 17, D:3) a +0 robe a +0 dagger (17, 23, D:3) a +0 robe a +0 dagger (24, 21, D:3) a +0 hunting sling (27, -12, D:3) a +0 scale mail (31, 6, D:3) 21 sling bullets (31, 13, D:3) a +0 whip (33, 8, D:3) a +0 dagger 2 potions of degeneration (33, 21, D:3) a +0 short sword (47, 22, D:3) a +0 dagger a cursed +0 robe (49, 13, D:3) a +0 dagger a +0 chain mail Level 4 of the Dungeon (2, -8, D:4) a +0 whip 20 poisoned darts (15, 30, D:4) a +0 robe (23, 2, D:4) a +0 trident a +0 leather armour (33, 1, D:4) a +0 mace (33, 3, D:4) a cursed -2 mace (34, -6, D:4) a +0 mace (34, -5, D:4) a +0 mace (34, -4, D:4) a +0 mace (34, -1, D:4) a +0 mace (34, 2, D:4) a +0 mace (35, -5, D:4) a +0 mace (35, -4, D:4) a +0 mace (35, -3, D:4) a +2 quarterstaff of chaos (35, -2, D:4) a cursed +0 mace (36, -6, D:4) a +0 mace (36, -5, D:4) a +0 mace (36, -4, D:4) a +0 mace (43, 1, D:4) the +7 hunting sling of Overwhelming Force {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (44, 49, D:4) 21 arrows (56, 32, D:4) a +0 mace (57, 43, D:4) the +6 mace of Xaq Jut {distort, Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). (58, 3, D:4) a +0 leather armour Level 5 of the Dungeon (9, 33, D:5) a +0 trident (19, -5, D:5) a +0 dagger (unseen) (20, -14, D:5) a +0 chain mail (21, -15, D:5) a +0 shortbow (22, -14, D:5) a +0 dagger a +0 trident (23, -13, D:5) a +0 short sword (26, 17, D:5) a book of Maledictions (42, 22, D:5) a +0 shortbow (49, -2, D:5) a +0 long sword (62, -8, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) 18 sling bullets (0, 8, D:6) 25 bolts (2, 15, D:6) a potion of degeneration (4, 1, D:6) a +0 robe (4, 11, D:6) a +0 long sword (6, -1, D:6) a +0 plate armour (6, 2, D:6) 30 bolts (16, 10, D:6) 21 poisoned darts (17, 8, D:6) an uncursed staff of summoning (19, 7, D:6) a +0 giant club (22, -3, D:6) 24 bolts (33, 26, D:6) 7 atropa-tipped darts (39, -1, D:6) a +0 leather armour (46, 21, D:6) a potion of degeneration (47, 24, D:6) a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) a cursed +0 dagger a +0 robe (8, -4, D:7) 6 bolts (13, 10, D:7) a +0 robe a +0 dagger (13, 13, D:7) a +0 robe a +0 dagger (18, 11, D:7) a +0 club (23, 4, D:7) 21 sling bullets (29, 9, D:7) a +0 short sword (29, 13, D:7) a cursed +0 whip a +0 dagger (29, 16, D:7) a +0 leather armour a +0 club (30, 16, D:7) a cursed -1 hand axe (34, 17, D:7) a +0 ring mail a +0 dagger (41, 2, D:7) a scroll of immolation (42, 17, D:7) a +0 giant spiked club (47, -4, D:7) 17 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 spear (3, -2, D:8) a +0 giant club (9, -16, D:8) 2 curare-tipped darts (9, -4, D:8) a +0 war axe (9, 3, D:8) a +0 cloak (17, -10, D:8) a +0 leather armour (27, 17, D:8) a +0 chain mail (30, -18, D:8) a +0 leather armour a +0 war axe a +0 chain mail (31, -23, D:8) a +0 flail (33, -20, D:8) a +0 robe (41, 11, D:8) a +0 dagger a +0 robe (42, -33, D:8) a +0 shield (43, 11, D:8) a +0 mace (44, 11, D:8) a +0 club a +0 scale mail (45, -6, D:8) a +0 shortbow (45, 5, D:8) 9 sling bullets (51, -3, D:8) an uncursed amulet of harm Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, -3, D:9) a +0 shortbow (4, -3, D:9) an uncursed staff of fire (7, -3, D:9) a +1 flail of venom (9, -11, D:9) 12 poisoned darts (13, 7, D:9) a +0 dagger (15, 36, D:9) a +0 giant club (18, 30, D:9) 16 poisoned darts (27, 14, D:9) a +0 short sword (29, 2, D:9) a +0 short sword (31, 41, D:9) a +0 dagger (34, 12, D:9) a +4 antimagic scythe (35, 11, D:9) an uncursed staff of cold (36, 10, D:9) a +3 hand axe of flaming (43, 17, D:9) a +0 giant club (57, 26, D:9) a book of Cantrips Level 10 of the Dungeon (0, 0, D:10) a ration (5, -1, D:10) a potion of invisibility (7, -5, D:10) a ration (7, 7, D:10) a potion of lignification (8, 2, D:10) 23 stones (8, 8, D:10) an uncursed amulet of rage Level 1 of the Lair of Beasts (10, 18, Lair:1) a +0 flail (31, 40, Lair:1) 20 poisoned darts (34, 10, Lair:1) a scroll of teleportation (34, 11, Lair:1) a scroll of summoning (34, 12, Lair:1) a wand of acid (7) (44, 0, Lair:1) a +0 war axe (54, 35, Lair:1) a +2 ring of dexterity the amulet "Biuf" {Spirit MR+++ Str-4 Int+4 Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 stones (13, -2, Lair:2) a +0 leather armour (48, -9, Lair:2) a scroll of remove curse (51, 4, Lair:2) a +0 long sword (unseen) (54, 8, Lair:2) a +0 flail (57, -12, Lair:2) 20 gold pieces a Gauntlet (0, 0, Gauntlet) the +3 pair of gloves of Watchfulness {*Drain rElec Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. (3, 0, Gauntlet) an uncursed staff of conjuration (4, 0, Gauntlet) a +1 dagger of electrocution (13, 0, Gauntlet) a scroll of teleportation (15, 0, Gauntlet) a +2 fustibalus of velocity (16, -19, Gauntlet) 23 stones (16, -17, Gauntlet) the cursed +1 glaive of Qazlal's Favour {chop, *Slow rPois rC+++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to cold. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (16, 0, Gauntlet) an uncursed ring of fire (30, 5, Gauntlet) a silver javelin (31, 15, Gauntlet) a silver javelin (33, 15, Gauntlet) a +0 scimitar a wand of random effects (19) a Young Poisoner's Handbook a +4 halberd of flaming an uncursed staff of cold a wand of polymorph (8) (34, -15, Gauntlet) a +0 dagger a +0 robe (34, 5, Gauntlet) a silver javelin (34, 18, Gauntlet) a silver javelin (36, -4, Gauntlet) a +0 mace a catoblepas skeleton (38, 5, Gauntlet) a silver javelin (39, -1, Gauntlet) a +0 mace (39, 5, Gauntlet) a silver javelin (40, 0, Gauntlet) an uncursed staff of fire (46, 0, Gauntlet) a +0 plate armour (48, -19, Gauntlet) a wand of random effects (9) (49, 0, Gauntlet) a +0 ring mail (54, 0, Gauntlet) a +1 hat of see invisible (58, 0, Gauntlet) a +4 hunting sling (59, 0, Gauntlet) a potion of mutation (66, 0, Gauntlet) the ring of the Cockroach {*Contam rElec rF++ Int+2 Dex+6} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped.