Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 11990925274621416761 71 kalagan the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 22, 2022. Killed from afar by Sigmund (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:34 (1467 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 1467, Time: 00:01:35 Health: 0/24 AC: 2 Str: 5 XL: 4 Next: 5% Magic: 0/11 EV: 12 Int: 23 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . h - +3 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons h - a +3 rapier (weapon) Missiles f - 4 curare-tipped darts Armour a - a +0 robe (worn) Scrolls b - a scroll of summoning {unknown} c - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of resistance {unknown} Skills: + Level 0.4 Fighting + Level 0.3 Throwing + Level 0.4 Armour + Level 2.8 Dodging + Level 2.8 Stealth * Level 3.6 Spellcasting * Level 4.8 Conjurations * Level 2.0 Hexes + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Terence Message History The jackal bites you. The jackal closely misses you. You puncture the jackal! You kill the jackal! Sigmund is nearby! Sigmund is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 77% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray misses Sigmund. The searing ray misses Sigmund. You finish channeling your searing ray. Sigmund points at you and mumbles some strange words. The puff of flame hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund is suddenly surrounded by pale blue light. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you. You die... ####.#.................... . ...........†............#.. ###. ##....#.#.#..#............. .... #..###...##.#...÷......... #.. .......#.....#.###..###### .# . .......#.##..#.# #..### #.# ## .. ....#.##....###....### #.###. ....#.#.....#....{...# ##..... #. .##...@#..>#..###....## #.÷.##.###...##..#.#. #... #...........#... #..#. ####.........##. #..#. ##...##...... ... #. ##...#.#...# .## #. ...#.#...... ## #####.#....## .#.##.## There were no monsters in sight! Vanquished Creatures 5 adders (D:2) A ball python (D:1) 2 bats (D:2) 3 endoplasms 2 goblins 3 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 5 frilled lizards A kobold (D:1) A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 291 | D:1 | Reached skill level 1 in Hexes 291 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 294 | D:1 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1357 | D:2 | Noticed Sigmund 1418 | D:3 | Noticed Terence 1429 | D:2 | Reached XP level 4. HP: 14/24 MP: 3/11 1467 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_misc_feat_iff, minmay_statues_item, minmay_distorted D:2: layout_rooms, ebering_ecumenical_altar_mist, uniq_sigmund D:3: layout_loops_ring, amcnicky_altar_gilded, dk_yredelemnul_ordeal, serial_shops, shop_fountains, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 2 | 2.0 Fighting | | 0.4 Throwing | | 0.3 Armour | | 0.4 Dodging | | 2.8 Stealth | | 2.8 Spellcasting | | 3.6 Conjurations | | 4.8 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Rapier | 2 | 3 || 5 Cast: Magic Dart | 51 | || 51 Searing Ray | 2 | 2 || 4 Use: Potion | 1 | || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 10 | 2 || 12