Dungeon Crawl Stone Soup version 0.28-b1-1-g3c77fb2ed1 (webtiles) character file. Game seed: 9549913410567132773 163 kalagan the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Jan 28, 2022. Slain by an orc (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (2292 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2292, Time: 00:01:59 Health: -2/28 AC: 2 Str: 12 XL: 5 Next: 20% Magic: 6/13 EV: 12 Int: 26 God: Gold: 85 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . SeeInvis . c - +9 great mace "Tiud" {drain, Str+6 Int-3} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ d - amulet of the acrobat HPRegen 0.09/turn h - +6 ring of intelligence MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - the +9 great mace "Tiud" (weapon) {drain, Str+6 Int-3} (You found it on level 2 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+6). Int: It affects your intelligence (-3). Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat (around neck) h - a +6 ring of intelligence (left hand) Scrolls i - 2 scrolls of identify {unknown} Potions b - a potion of might {unknown} e - 2 potions of curing {unknown} f - a potion of brilliance {unknown} g - 2 potions of lignification {unknown} Skills: + Level 0.0 Fighting + Level 3.0 Dodging + Level 3.4 Stealth * Level 4.4 Spellcasting * Level 5.0 Conjurations * Level 2.8 Hexes + Level 1.5 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. An orc comes into view. It is wielding a +0 flail. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (81% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc shouts! You feel sick. You hear a shout! An orc comes into view. It is wielding a +0 short sword. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the orc. The orc is heavily wounded. You feel sick. You are no longer poisoned. The orc hits you with a +0 club. You die... ####### ###.....### ###.........### #.............### ....:..@o....o... .....##...#.o.... ..# #...# ##... #...# . #.<.# ##### You could see 3 orcs. Vanquished Creatures A scorpion (D:2) 2 gnolls (D:1) 4 adders A worm (D:2) 5 endoplasms 4 giant cockroaches (D:1) 5 goblins (D:2) 4 hobgoblins 4 quokkas 2 ball pythons (D:1) 2 bats 4 frilled lizards 5 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached skill level 1 in Hexes 169 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 172 | D:1 | Learned a level 2 spell: Searing Ray 456 | D:1 | Reached XP level 3. HP: 15/19 MP: 1/10 1260 | D:2 | Reached skill level 1 in Translocations 1413 | D:2 | Identified the +9 great mace "Tiud" {drain, Str+6 Int-3} 1425 | D:2 | Noticed a scorpion 1432 | D:2 | Killed a scorpion 1433 | D:2 | Reached XP level 4. HP: 9/24 MP: 7/12 1814 | D:2 | Reached skill level 5 in Conjurations 1850 | D:2 | Reached XP level 5. HP: 28/28 MP: 13/13 2292 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, corner_web_ring D:2: layout_loops_ring D:3: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, nicolae_overflow_crystal_walls, hellmonk_ecumenical_altar_zigzags, hangedman_decor_slide_cut Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.8 Translocations | 1 | 1.5 Dodging | 3 | 3.0 Stealth | 3 | 3.4 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Great mace | 2 | 17 || 19 Cast: Magic Dart | 75 | 4 || 79 Searing Ray | | 4 || 4 Use: Scroll | 1 | || 1 Stab: Sleeping | | 3 || 3 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 5 | 8 || 13