Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 1451193579432220577 57 kalagan the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 2, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (810 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 810, Time: 00:00:54 Health: -1/19 AC: -2 Str: 6 XL: 3 Next: 73% Magic: 0/10 EV: 12 Int: 22 God: Gold: 31 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: corroded A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of magical power Scrolls b - a scroll of summoning {unknown} e - a scroll of identify {unknown} f - a scroll of magic mapping {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations * Level 2.0 Hexes + Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Pain Necr 16% 1d4 12% 1 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Agony Necr 4% N/A 97% 5 Excruciating Wounds Necr 2% N/A 97% 5 Lee's Rapid Deconstruct Erth 2% 3d5* 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (heavily wounded, 100% to hit) The searing ray hits the jelly. The jelly is almost dead. (Press . to maintain the ray.) The jelly hits you. The acid corrodes you! You are splashed with acid! Ouch! That really hurt! The searing ray hits the jelly! You kill the jelly! The searing ray hits the rat. You kill the rat! The searing ray hits the jackal! You kill the jackal! Your Hexes skill increases to level 2! Your Translocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. Without enough magic to sustain it, your searing ray dissipates. The worm closely misses you. Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The jackal bites you. You die... #................#####...#######' #...............## #...#....... #...............#######..†⌠†...## #...............#.....wr.#......< #.......##........#####..#..⌠...> .........#.)...).##...>#.###+#### .........#..........##.#......... ...............h######.#####...#. ................@...##..######.#. .........#......###.###......#.#. .........#......# #.# ######..... ........######### #.# ####.. .........# #.# #.. .........# #.# ##. .........# #.# ## .........# #.## # .........# #..########### You could see a jackal. Vanquished Creatures A jelly (D:1) 2 ball pythons (D:1) 4 bats (D:1) 5 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Noticed a jelly 1 | D:1 | Found a runed translucent door. 194 | D:1 | Reached skill level 1 in Hexes 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 253 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Reached skill level 1 in Translocations 797 | D:1 | Reached XP level 3. HP: 6/19 MP: 0/10 810 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 2 | 2.0 Translocations | 1 | 1.0 Dodging | | 2.8 Stealth | | 2.8 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total -------------------------++------- Cast: Magic Dart || 36 Searing Ray || 3 Dodge: Dodged || 2