Dungeon Crawl Stone Soup version 0.28-b1-38-gff268fdeb9 (webtiles) character file. Game seed: 3739470860035454031 1356 kalagan the Conjurer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Feb 3, 2022. Was an Initiate of Sif Muna. Slain by a centaur warrior zombie (10 damage) ... on level 8 of the Dungeon. The game lasted 00:09:17 (5690 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 5690, Time: 00:09:18 Health: 0/41 AC: 4 Str: 6 XL: 8 Next: 37% Magic: 4/19 EV: 13 Int: 24 God: Sif Muna [......] Gold: 288 SH: 0 Dex: 13 Spells: 2/20 levels left rFire . . . SeeInvis . j - +1 dagger (venom) rCold + + . Faith . (no shield) rNeg . . . Spirit . l - +0 robe {rC+} rPois . Reflect . (no helmet) rElec . Harm . s - +0 cloak rCorr . Rampage . g - +0 pair of gloves Will ..... (no boots) Stlth +++....... d - amulet of regeneration HPRegen 0.93/turn p - ring of protection from cold MPRegen 0.16/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Armour g - a +0 pair of gloves (worn) i - a +3 leather armour l - a +0 robe of cold resistance (worn) s - a +0 cloak (worn) Magical Staves k - a staff of air Jewellery b - a ring of fire d - an amulet of regeneration (around neck) e - an amulet of magic regeneration p - a ring of protection from cold (left hand) Scrolls c - a scroll of fog f - a scroll of silence {unknown} n - a scroll of vulnerability o - 2 scrolls of summoning u - a scroll of teleportation {unknown} Potions a - a potion of haste {unknown} h - 2 potions of degeneration {unknown} m - 2 potions of curing q - a potion of brilliance {unknown} r - a potion of heal wounds t - a potion of resistance {unknown} Skills: + Level 1.6 Armour + Level 4.4 Dodging + Level 4.7 Stealth * Level 6.5 Spellcasting * Level 6.6 Conjurations * Level 5.7 Hexes + Level 3.2 Translocations + Level 2.5 Fire Magic + Level 0.5 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Flame Wave Conj/Fire 29% 2d8 12% 4 d - Fulminant Prism Conj/Hex 18% 3d11 6% 4 e - Iskenderun's Mystic Conj/Tloc 31% 2d8 10% 4 F - Inner Flame Hex/Fire 27% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Ensorcelled Hibernation Hex/Ice 42% N/A 3% 2 Dazzling Flash Conj/Hex 74% N/A 1% 3 Conjure Flame Conj/Fire 29% 6-21 3% 3 Portal Projectile Hex/Tloc 58% N/A 3% 3 Spider Form Tmut/Pois 7% N/A 22% 3 Anguish Hex/Necr 10% N/A 22% 4 Blade Hands Tmut 3% N/A 91% 5 Excruciating Wounds Necr 3% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Sif Muna Yredelemnul Zin The Shining One Annotations: D:4 1 runed translucent door Message History The centaur warrior zombie is severely damaged. The centaur warrior zombie hits you! The centaur warrior zombie closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (black smoke, severely damaged, 98% to hit) The searing ray hits the centaur warrior zombie! The centaur warrior zombie is almost destroyed. (Press . to maintain the ray.) The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you. The centaur warrior zombie hits you. The centaur warrior zombie misses you. The centaur warrior zombie barely misses you. The centaur warrior zombie completely misses you. The centaur warrior zombie completely misses you. The centaur warrior zombie kicks you. Unknown command. You hit the centaur warrior zombie but do no damage. You punch the centaur warrior zombie, but do no damage. The centaur warrior zombie is almost destroyed. The centaur warrior zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur warrior zombie kicks you but does no damage. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (almost destroyed, 98% to hit) The searing ray hits the centaur warrior zombie! The centaur warrior zombie is almost destroyed. (Press . to maintain the ray.) The centaur warrior zombie hits you! You die... ##################### .+....... ........... ........#####.....##### ≈≈≈≈≈≈≈.......#........ ......≈.###.#.#.#.##### ≈≈≈≈≈§≈Z@...........).. ≈...≈§≈.###.#.#.#..#... ≈._.≈§§(# #.#.#.#.....# ≈...≈.≈.. #.#.#.# ....[ .≈≈≈≈.≈.. #.#.#.# ..... §.....§.. #.#.#.# .... ≈≈≈≈≈≈§.....#.#.# ...# ....... ###.#.. You could see a centaur warrior zombie. Vanquished Creatures Pikel (D:3) Sigmund (D:2) An ice beast (D:5) A necrophage (D:8) An ogre (D:4) 3 lemures A bullfrog (D:4) A water moccasin zombie (D:5) The ghost of Descartes the Ducker, a weakling TrWr (D:4) A hound (D:4) Crazy Yiuf (D:4) 2 iguanas 4 gnolls (D:4) 4 adders 2 river rats (D:4) 2 worms (D:4) 4 dart slugs 13 orcs 9 endoplasms 5 giant cockroaches 10 hobgoblins 4 jackals (D:3) 7 quokkas 6 ball pythons 6 bats 6 frilled lizards 7 goblins 5 kobolds A rat (D:3) 110 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:4) A fungus (D:2) 3 plants (D:2) 7 creatures vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 649 | D:1 | Reached skill level 1 in Hexes 649 | D:1 | Reached XP level 2. HP: 10/15 MP: 8/8 652 | D:1 | Learned a level 2 spell: Searing Ray 1769 | D:2 | Reached XP level 3. HP: 18/19 MP: 2/9 1889 | D:2 | Found a basalt altar of Yredelemnul. 2005 | D:2 | Reached skill level 1 in Translocations 2098 | D:2 | Noticed Sigmund 2284 | D:2 | Killed Sigmund 2285 | D:2 | Reached skill level 5 in Conjurations 2285 | D:2 | Reached XP level 4. HP: 22/24 MP: 6/12 2285 | D:2 | Reached XP level 5. HP: 26/28 MP: 6/13 2361 | D:2 | Found a faded altar of an unknown god. 2710 | D:2 | Learned a level 4 spell: Flame Wave 3109 | D:3 | Reached XP level 6. HP: 32/32 MP: 14/14 3988 | D:4 | Noticed Pikel 4194 | D:4 | Reached skill level 5 in Spellcasting 4413 | D:4 | Learned a level 4 spell: Fulminant Prism 4417 | D:4 | Learned a level 3 spell: Inner Flame 4437 | D:4 | Found a runed translucent door. 4442 | D:4 | Noticed Descartes's ghost (weakling TrWr) 4515 | D:4 | Found a stormy altar of Qazlal. 4585 | D:3 | Killed Pikel 4586 | D:3 | Reached skill level 1 in Armour 4586 | D:3 | Reached skill level 5 in Hexes 4586 | D:3 | Reached skill level 1 in Fire Magic 4586 | D:3 | Reached XP level 7. HP: 20/36 MP: 15/17 4902 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4921 | D:4 | Found a runed translucent door. 4947 | D:4 | Found a runed translucent door. 4948 | D:4 | Noticed Crazy Yiuf 4956 | D:4 | Killed Crazy Yiuf 5077 | D:4 | Killed Descartes's ghost 5078 | D:4 | Reached XP level 8. HP: 33/41 MP: 10/19 5141 | D:5 | Entered Level 5 of the Dungeon 5154 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5262 | D:5 | Found a staircase to the Ecumenical Temple. 5275 | Temple | Entered the Ecumenical Temple 5345 | Temple | Became a worshipper of Sif Muna the Loreminder 5625 | D:5 | You fall into a shaft and drop 3 floors! 5673 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 5690 | D:8 | Slain by a centaur warrior zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, serial_co_window_serial, co_window_of_opportunity_a, co_window_cross_1, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_cross_4, co_window_of_opportunity_c, co_window_corner_cb, co_window_2corner, co_window_2corner, co_window_paths_e, co_window_4corner_b, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a D:2: layout_rooms, basic_altar, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_small_a, uniq_sigmund D:3: layout_basic D:4: layout_rooms, old_standard_altar, nemelex_dance_club_becter, serial_curves, eino_curves_04, eino_curves_03, ebering_ghost_sewer_f, uniq_crazy_yiuf_cottage, uniq_pikel D:5: cheibrodos_iron_armory, layout_loops_ring, nzn_wu_jian_council_hall, mainiacjoe_overflow_small_starburst, minmay_overflow_temple_star_quad, minmay_temple_entry_overgrown, serial_glass, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_b, small_statue_intersection D:8: layout_basic, mainiacjoe_overflow_concentric_impassable, grunt_lair_entry_orc_guard_hut, ebering_ghost_inner_flame, enter_bailey_5, grunt_ministairs_14 Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 1 3 5 | 5.7 Translocations | 1 2 3 | 3.2 Dodging | 3 4 | 4.4 Stealth | 3 4 | 4.7 Spellcasting | 4 5 6 | 6.5 Conjurations | 5 6 | 6.6 Armour | 1 | 1.6 Fire Magic | 1 2 | 2.5 Invocations | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 27 | 79 | 8 || 114 Punch | 1 | 2 | 1 || 4 Cast: Magic Dart | 53 | 28 | 1 || 82 Searing Ray | 2 | 22 | 19 || 43 Fulminant Prism | | 1 | 2 || 3 Inner Flame | | 1 | || 1 Use: Scroll | | | 4 || 4 Stab: Sleeping | 1 | 8 | || 9 Armor: Robe | 3 | 15 | 8 || 26 Dodge: Dodged | 17 | 62 | 27 || 106