kalagan Level 1 of the Dungeon [Shop] Catz's Weapon Boutique a +0 trident (35 gold) a +0 hand axe (30 gold) a +0 spear (30 gold) a +2 short sword of venom (156 gold) the +7 mace "Nynuuveq" {vorpal, *Noise rElec rC++ Str+3 Dex+2} (780 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. a +0 dagger (20 gold) a +0 whip (25 gold) a +1 whip of electrocution (132 gold) a +0 hunting sling (15 gold) (0, 0, D:1) a +0 club 2 stones (1, 2, D:1) a +0 whip (13, 10, D:1) 13 arrows (14, -14, D:1) a +0 dagger (18, -12, D:1) a +0 club (27, 16, D:1) a +0 club (30, -19, D:1) a +0 club (44, 7, D:1) a +0 dagger (47, -1, D:1) a +0 club (49, -17, D:1) a +0 robe (55, 1, D:1) a +0 club Level 2 of the Dungeon (2, 12, D:2) a +0 dagger (4, 1, D:2) a +0 club (7, -19, D:2) 17 stones a +0 dagger a +0 hunting sling (8, -1, D:2) a +0 leather armour (15, -25, D:2) 15 sling bullets (15, 8, D:2) a +0 chain mail (18, 6, D:2) a +0 whip (41, -19, D:2) a +0 dagger (42, -16, D:2) a +0 short sword a stone (42, -7, D:2) 6 javelins (42, 1, D:2) a +0 club (51, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 leather armour (16, 9, D:3) a +0 dagger (19, -6, D:3) a +0 mace (20, -34, D:3) a +0 cloak (28, -7, D:3) 24 stones (28, 14, D:3) a +0 spear (29, -6, D:3) a +1 dagger of speed (38, -22, D:3) a +0 short sword a +0 dagger (38, -21, D:3) a +0 dagger (38, -20, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail (7, -16, D:4) a +0 dagger (8, -16, D:4) a +0 scale mail (16, 1, D:4) a +0 giant spiked club (17, 21, D:4) 26 stones (18, 2, D:4) a +0 robe (24, 15, D:4) a +1 dagger of protection 4 stones (27, 15, D:4) a +0 war axe (30, 23, D:4) 19 stones a +0 dagger (34, 23, D:4) 18 stones (43, -8, D:4) a +0 dagger a +0 leather armour (45, 13, D:4) 25 arrows (51, 9, D:4) a +0 mace a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 20 stones (1, 11, D:5) 21 stones (2, -17, D:5) a +0 quarterstaff (6, 21, D:5) 14 stones (13, 9, D:5) 18 sling bullets (18, -5, D:5) a +0 barding (30, 19, D:5) a +0 whip (31, 1, D:5) 10 arrows (31, 18, D:5) a +0 hand axe a +0 robe a +0 dagger a +0 robe (32, 18, D:5) a +0 dagger a +0 short sword a +0 leather armour (35, 13, D:5) 4 large rocks (39, 5, D:5) 4 poisoned darts (41, 8, D:5) a +0 ring mail (42, 22, D:5) a +0 shortbow 29 arrows (44, 3, D:5) 13 bolts Level 6 of the Dungeon (0, 0, D:6) the +1 robe of Theory {Int+5} Int: It affects your intelligence (+5). (3, -26, D:6) the +11 dagger "Quydiump" {elec, *Noise rC+ Str+5} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+5). rC: It protects you from cold. *Noise: It may make noises in combat. (28, 19, D:6) a +0 quarterstaff (30, -31, D:6) a +0 short sword a +0 leather armour (30, -30, D:6) a +0 robe a +0 club a boomerang (31, -30, D:6) a +0 short sword a +0 ring mail (32, -29, D:6) a +0 hand axe (34, -26, D:6) a +0 dagger (38, 10, D:6) a +0 war axe an orc corpse (skeletalised by now) (44, -38, D:6) a +0 ring mail (45, -38, D:6) a +0 falchion (59, -35, D:6) a +0 club the Ecumenical Temple