Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 8027825621314020712 44 kalagan the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 5, 2022. Slain by a water moccasin (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:34 (2308 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2308, Time: 00:02:34 Health: -1/19 AC: 5 Str: 6 XL: 3 Next: 41% Magic: 3/9 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . d - staff of earth rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +2 pair of gloves Will ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -20), very slightly contaminated A: talons 1, clarity, clever 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. You spent 52 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) i - a +2 pair of gloves (worn) Magical Staves d - a staff of earth (weapon) Jewellery h - a ring of flight Scrolls e - 3 scrolls of identify Potions f - a potion of curing {unknown} g - a potion of heal wounds {unknown} k - a potion of flight {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Staves + Level 0.2 Armour + Level 2.7 Dodging + Level 3.0 Stealth * Level 3.4 Spellcasting * Level 4.6 Conjurations * Level 1.4 Hexes + Level 0.4 Translocations + Level 0.0 Earth Magic + Level 0.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You have sharp toenails. You possess an exceptional clarity of mind. Your mind is acute. (Int +2) Message History Unknown command. An endoplasm comes into view. Found 12 gold pieces. A worm comes into view. The endoplasm quivers. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The endoplasm hits you but does no damage. The water moccasin bites you. You die... #.....# w.$....## ........# ######### ........# ##...#...## ........# ##......<..### ........# #...........## ........####...........#. .......J@S.<..........>.. ........#####..........## ........######.........# ......g.#...