Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 6912899159173566619 190 kalagan the Conjurer (level 5, -7/28 HPs) Began as a Deep Elf Conjurer on Mar 5, 2022. Mangled by a gnoll shaman ... wielding a +0 whip (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:15 (3309 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 3309, Time: 00:03:15 Health: -7/28 AC: 2 Str: 6 XL: 5 Next: 41% Magic: 7/13 EV: 13 Int: 29 God: Gold: 109 SH: 0 Dex: 13 Spells: 2/12 levels left rFire x . . SeeInvis . s - staff of conjuration rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn j - ring of ice MPRegen 0.13/turn o - +6 ring of intelligence @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves s - a staff of conjuration (weapon) Jewellery j - a ring of ice (left hand) l - the ring "Looli" {*Corrode +Blink Fly rF+++ Dex+6} (You found it on level 3 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rF: It renders you almost immune to fire. Fly: It grants you flight. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. o - a +6 ring of intelligence (right hand) Scrolls f - 2 scrolls of teleportation g - a scroll of fear {unknown} h - a scroll of blinking {unknown} k - a scroll of vulnerability {unknown} m - 2 scrolls of identify {unknown} p - a scroll of enchant weapon {unknown} r - a scroll of fog {unknown} Potions b - 2 potions of lignification {unknown} c - 2 potions of ambrosia {unknown} d - a potion of cancellation {unknown} e - 2 potions of curing {unknown} i - a potion of resistance {unknown} n - a potion of flight {unknown} q - a potion of might {unknown} Skills: + Level 3.3 Dodging + Level 3.3 Stealth * Level 4.3 Spellcasting * Level 5.2 Conjurations * Level 2.8 Hexes + Level 1.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 88% N/A 3% 3 d - Fulminant Prism Conj/Hex 22% 3d13 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 12% N/A 7% 1 Pain Necr 24% 1d5 7% 1 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 16% 4 Vampiric Draining Necr 6% 2d6 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari The Shining One Shops: D:4 * Message History The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 whip of venom. You are poisoned. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. You feel very sick. The gnoll completely misses you. You feel a surge of power! The searing ray hits the gnoll shaman. The gnoll shaman is lightly wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) You feel very sick. The gnoll shaman hits you with a +0 whip! The gnoll completely misses you. You feel sick. You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. There is a stone staircase leading up here. You feel sick. You are no longer poisoned. The gnoll misses you. The gnoll shaman hits you with a +0 whip! You die... #......... #.##.......... #.##.......... #.##.......... ### #.# .......... .... #.###......... ..... #.......8..... ......##...g.....# ......)...g.g@..## .....)##...:....# ..(.. #....∩........ #### #.............. #..>........... #...$.#........ #8....#........ ......#........ You could see a gnoll shaman and 2 gnolls. Vanquished Creatures An iguana (D:3) An orc wizard (D:2) 2 gnolls (D:4) 4 adders (D:2) 3 worms (D:2) 3 dart slugs (D:1) 4 orcs 7 endoplasms 2 giant cockroaches (D:1) 5 goblins 7 hobgoblins 4 jackals (D:2) 5 quokkas 4 ball pythons 2 bats 3 frilled lizards 3 kobolds 7 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Found a faded altar of an unknown god. 348 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 351 | D:1 | Learned a level 2 spell: Searing Ray 496 | D:1 | Reached skill level 1 in Hexes 1123 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1314 | D:2 | Reached skill level 1 in Translocations 1771 | D:2 | Reached XP level 4. HP: 23/24 MP: 5/11 1888 | D:2 | Reached skill level 5 in Conjurations 2384 | D:3 | Found a glowing golden altar of the Shining One. 2407 | D:3 | Identified the ring "Looli" {*Corrode +Blink Fly rF+++ | Dex+6} 2570 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/13 2897 | D:3 | Found a broken altar of Ashenzari. 3235 | D:3 | Learned a level 3 spell: Dazzling Flash 3240 | D:3 | Learned a level 4 spell: Fulminant Prism 3261 | D:4 | Found Qedila's Assorted Antiques. 3309 | D:4 | Mangled by a gnoll shaman Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, dreamdust_ecumenical_altar_statues, minmay_tiny_reverse_x D:2: layout_rooms D:3: layout_loops_ring, grunt_temple_overflow_open, roderic_lattice_a D:4: layout_basic, serial_shops, nicolae_stop_n_shop_1, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.8 Translocations | 1 | 1.7 Stealth | 3 | 3.3 Dodging | 3 | 3.3 Conjurations | 5 | 5.2 Spellcasting | 4 | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 80 | 20 || 100 Searing Ray | 3 | 18 || 21 Use: Scroll | 1 | || 1 Dodge: Dodged | 3 | 10 || 13