Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 15218786117486928102 130 kalagan the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 9, 2022. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (2485 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2485, Time: 00:01:54 Health: -1/24 AC: 3 Str: 6 XL: 4 Next: 89% Magic: 5/12 EV: 12 Int: 23 God: Gold: 78 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of blinking c - a scroll of magic mapping {unknown} h - a scroll of identify {unknown} Potions e - 2 potions of resistance {unknown} f - a potion of degeneration {unknown} g - a potion of mutation {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.1 Spellcasting * Level 5.0 Conjurations * Level 2.8 Hexes + Level 1.5 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% N/A 5% 2 Dazzling Flash Conj/Hex 44% N/A 6% 3 Pain Necr 16% 1d4 11% 1 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Lightning Bolt Conj/Air 8% 1d20 71% 5 Agony Necr 4% N/A 96% 5 Excruciating Wounds Necr 2% N/A 96% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History No target in view! 2 gnolls come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A gnoll comes into view. It is wielding a +0 whip. Found a stone staircase leading down. The gnoll shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 whip! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 82% to hit) Okay, then. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .#...## ..P #.# ....... #P###.###.# .....#. ........#.# .....# ......†...# ####... ######..## # #.# ##.## # . #..# # ..#######)## # ....>..g.@# # .......#### ......) ....... ....... ....... ....... ####### You could see a gnoll. Vanquished Creatures A water moccasin skeleton (D:2) 2 adders 2 gnolls (D:3) A worm (D:2) 2 dart slugs 3 ball pythons 6 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 4 jackals 3 quokkas (D:3) 2 bats 5 frilled lizards A kobold (D:2) 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 239 | D:1 | Learned a level 2 spell: Searing Ray 301 | D:1 | Reached skill level 1 in Hexes 1025 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1202 | D:2 | Reached skill level 1 in Translocations 1225 | D:2 | Reached XP level 4. HP: 17/24 MP: 5/11 2380 | D:3 | Reached skill level 5 in Conjurations 2485 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, grunt_decor_fettered D:2: layout_loops_cross, grunt_decor_cap D:3: layout_rooms, nemelex_altar_shiori, shapermc_ecumenical_altar_mp_urbaneastern, minmay_vboxes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.8 Translocations | 1 | 1.5 Stealth | 3 | 3.1 Spellcasting | 4 | 4.1 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 55 | 12 || 67 Searing Ray | | 15 || 15 Use: Scroll | | 1 || 1 Armor: Robe | | 3 || 3 Dodge: Dodged | 4 | 19 || 23