Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 7313470629158274723 9 kalagan the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on May 6, 2022. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (595 turns). kalagan the Magician (Djinni Conjurer) Turns: 595, Time: 00:00:41 Health: -5/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 4 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +1 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 1.8 Stealth * Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python completely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. There is a stone staircase leading down here. The ball python barely misses you. The ball python misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (severely wounded, 75% to hit) The searing ray hits the ball python! You kill the ball python! The searing ray hits the rat. You kill the rat! The searing ray hits the kobold. The kobold is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the kobold! You kill the kobold! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Found a stone staircase leading down. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... .†.# ##.######### #.†.......# #########.# #.# #.# ######.##### #####..........#######.# ................@....>.. ...............J#####... ....................... ...............g....... ......######.)......... ......# ###......... ##.#### #....(.... ...# #......... #### #......... You could see an endoplasm and a hobgoblin. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 434 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 595 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 10 Cast: Magic Dart || 14 Searing Ray || 2 Armor: Robe || 8 Dodge: Dodged || 23