Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1062046522915872201 28 kalagan the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 29, 2022. Slain by a goblin ... wielding a +0 dagger ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1212 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 1212, Time: 00:00:59 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 0/8 EV: 12 Int: 22 God: Gold: 51 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} Potions b - a potion of degeneration {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth * Level 3.5 Spellcasting * Level 4.6 Conjurations * Level 1.4 Hexes + Level 0.6 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Portal Projectile Hex/Tloc 16% N/A 22% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Call Canine Familiar Summ 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Leda's Liquefaction Hex/Erth 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Robin Message History You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (strong, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - hobgoblin Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Robin throws the goblin at you! The goblin hits you with a +0 dagger. Unknown command. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin hits you with a +0 club. The hobgoblin barely misses you. The goblin misses you. Unknown command. You barely miss the goblin. The goblin is heavily wounded. The goblin no longer looks unusually strong. The goblin hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ..# ......# #.# ###.g...# #.# ...g(#gg# #.# .....g.# ... #..g.g. #.# ####g#..# #g# ........####@# .......