Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14834798840804980277 72 kalagan the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 21, 2022. Slain by a water moccasin zombie (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:56 (2248 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2248, Time: 00:01:57 Health: 0/24 AC: 2 Str: 12 XL: 4 Next: 6% Magic: 1/11 EV: 12 Int: 23 God: Gold: 13 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn d - +6 ring of strength MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (left hand) Scrolls b - a scroll of teleportation c - a scroll of noise {unknown} h - a scroll of fear Potions g - a potion of resistance Skills: + Level 2.7 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations + Level 1.7 Hexes * Level 1.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! D:3 [ Message History The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The water moccasin zombie bites you! The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. You finish channelling your searing ray. The water moccasin zombie bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (heavily damaged, 79% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The water moccasin zombie completely misses you. The water moccasin zombie bites you. You die... #............># ###.............# ..##.....#......# ................# †.......†.......# ................# ................## .................# ...........#####@# .....#####Z# ## .........#.## .. . ...# #....##.# #.. #########.#..#.#.... #................... .#.#.#.#.#.#....... #(..........<#.... ..#.#.#.#.#†#....... You could see a water moccasin zombie. Vanquished Creatures 3 adders A worm (D:2) An orc (D:3) 5 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins A jackal (D:3) A quokka (D:2) 2 ball pythons (D:1) A bat (D:3) 3 frilled lizards 6 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D:1 | Noticed a scorpion 16 | D:1 | Noticed a swamp worm 17 | D:1 | Noticed a wyvern 17 | D:1 | Noticed a black bear 198 | D:1 | You fall into a shaft and drop 1 floor! 204 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 207 | D:2 | Learned a level 2 spell: Searing Ray 270 | D:1 | Found Suirchoy's Distillery. 616 | D:1 | Found a faded altar of an unknown god. 622 | D:1 | Reached skill level 1 in Hexes 705 | D:1 | Reached skill level 1 in Translocations 1033 | D:2 | Reached XP level 3. HP: 18/19 MP: 0/10 2127 | D:3 | Found Evem Pyo's Armour Shoppe. 2162 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2248 | D:3 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, serial_shops, shop, ebering_ecumenical_altar_mist, minmay_stone_trees_large D:2: layout_basic, kennysheep_generic_room_15 D:3: layout_rooms, serial_shops, nicolae_shop_hallway_stairs, grunt_ministairs_11, st_stairs_10, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.7 Translocations | 1 | 1.7 Dodging | | 2.7 Stealth | | 2.9 Spellcasting | | 3.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Cast: Magic Dart | 68 | || 68 Searing Ray | 4 | 4 || 8 Use: Scroll | 4 | || 4 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 5 | 3 || 8