Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 1031625819128218278 30 kalagan the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 17, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (933 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 933, Time: 00:00:42 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 3% Magic: 2/10 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} f - a potion of berserk rage {unknown} g - a potion of mutation {unknown} h - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth * Level 3.6 Spellcasting * Level 4.6 Conjurations + Level 0.7 Hexes * Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The jackal misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 74% to hit) The searing ray misses the jackal. x2; The searing ray hits the goblin. You kill the goblin! The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The jackal bites you. The jackal barely misses you. Unknown command. The jackal attacks as you move away! The jackal barely misses you. Things that are here: a +0 dagger; a goblin skeleton The jackal closely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal bites you. The jackal attacks as you move away! The jackal bites you. The jackal bites you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...####...####w........# .....###.## #.#.#####.# ...#.# #.# #.#.# #.# ####.# #.# #.#.# #†# # #)###w## #.#.# #.# ####......####.#.# #.# ...............#.# #.# ....#####.###..#.# #†# #...## .# #..#@# #.# .....####.###..#h## ...#..........h...# .....####.###.......... )....... .# #.##..##### ..#.#### .#... ..... .##... .... ...### .# ### #.#.## ##.# .# # #. .# You could see a jackal. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 131 | D:1 | Learned a level 2 spell: Searing Ray 745 | D:1 | Reached skill level 1 in Translocations 756 | D:1 | You fall into a shaft and drop 1 floor! 904 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/10 933 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring D:2: minmay_diamond_boxcup, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.6 Conjurations | | 4.6 Hexes | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 49 Searing Ray || 1 Armor: Robe || 5 Dodge: Dodged || 26