kalagan Level 1 of the Dungeon (1, -34, D:1) a +0 whip (2, -17, D:1) 3 stones (6, -10, D:1) 5 stones (21, -17, D:1) a +1 dagger of electrocution (33, -17, D:1) a +0 dagger (35, -11, D:1) a +0 hand axe (38, -8, D:1) a +0 short sword 3 stones (40, -8, D:1) a +0 mace (42, -3, D:1) a +0 club (43, -8, D:1) a +0 plate armour (45, -21, D:1) a +0 dagger (54, -29, D:1) a +0 dagger Level 2 of the Dungeon (14, 17, D:2) a +0 club (23, -23, D:2) a +0 club (25, -15, D:2) a +0 club (26, -6, D:2) a +0 flail (27, -22, D:2) a +0 leather armour (27, -15, D:2) a +0 flail of draining (33, -23, D:2) a +0 short sword (48, -11, D:2) 5 poisoned darts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of Sosiol {elec, Str+4} (4540 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). the +2 hand axe "Undertaker" {flame, Int+6 Stlth-} (3360 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). Stlth: It makes you less stealthy. the amulet of the Baking Gods {Acrobat rN+ Str-4 Dex+2} (3700 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. the ring of Cabim {rElec rC+ Will+++ MP+9 Slay-4} (6910 gold) [ring of protection from cold] Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. [Shop] Ymuaphaj's Antique Weapon Shop a +0 dagger (52 gold) a +0 spectral quarterstaff (312 gold) a +0 whip (65 gold) a +0 arbalest (117 gold) a +0 trident (91 gold) a +0 whip (65 gold) a +0 dagger (52 gold) a +0 club (26 gold) (1, 22, D:3) a +0 ring mail (2, 21, D:3) 4 poisoned darts (5, 17, D:3) a +0 short sword (7, 7, D:3) a +0 hand axe (8, 7, D:3) a +0 morningstar (19, 9, D:3) a +0 club a +0 dagger a +0 leather armour a +0 whip a +0 leather armour a +0 short sword (20, 8, D:3) a +0 dagger a +0 leather armour (22, 16, D:3) a +0 whip a +0 scale mail (23, 16, D:3) a +0 flail a +0 ring mail (25, 13, D:3) a +0 dagger 3 stones (26, 14, D:3) a +0 whip (26, 18, D:3) a +0 club (27, 14, D:3) a +0 dagger a +0 ring mail (33, -8, D:3) a +0 hand axe (33, -6, D:3) a +0 trident of protection (41, 3, D:3) a +0 war axe (45, -2, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) an adder corpse (2, -6, D:4) a potion of heal wounds (3, 0, D:4) 2 gold pieces (5, 9, D:4) a +0 short sword a +0 robe the orc corpse of Blork the orc (7, 8, D:4) 3 stones (13, 11, D:4) 2 stones