Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 13094930461044790326 65 kalagan the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Oct 13, 2022. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:38 (2278 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2278, Time: 00:01:39 Health: -4/19 AC: 2 Str: 6 XL: 3 Next: 92% Magic: 0/10 EV: 12 Int: 22 God: Gold: 121 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . m - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons m - a +0 spear (weapon) Armour a - a +0 robe (worn) f - an orb of mayhem Scrolls e - a scroll of magic mapping g - a scroll of fear {unknown} j - a scroll of amnesia {unknown} l - a scroll of brand weapon Potions b - a potion of magic h - a potion of lignification {unknown} i - a potion of mutation {unknown} k - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 3.0 Stealth * Level 3.7 Spellcasting * Level 4.9 Conjurations + Level 1.1 Hexes * Level 1.5 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Passage of Golubria Tloc 11% N/A 52% 4 Silence Hex/Air 3% N/A 94% 5 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. Okay, then. As you read the scroll labelled TYBOECYABA, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! The water moccasin barely misses you. Unknown command. Unknown command. As you read the scroll labelled RIFAUD GEIVU, it crumbles to dust. It is a scroll of identify. e - a scroll of magic mapping The water moccasin bites you! You die... #........... #...........# #...........# #...........# #...........# #...........+ # #...........##.### ####..@........<....# ......S............#.# ................#...... ................+....... ...........##'###.[.###. ...........#### ...# .).........# ...# ...........# ...# ..........# You could see a water moccasin. Vanquished Creatures 2 worms (D:2) 2 dart slugs 3 bats 2 endoplasms 10 giant cockroaches 5 goblins A hobgoblin (D:1) 2 jackals (D:1) 4 kobolds 3 quokkas 5 ball pythons 3 frilled lizards 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 263 | D:1 | Learned a level 2 spell: Searing Ray 473 | D:1 | Reached skill level 1 in Translocations 792 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 796 | D:1 | Learned a level 3 spell: Dazzling Flash 1030 | D:2 | Reached skill level 1 in Hexes 1630 | D:2 | Found a faded altar of an unknown god. 2264 | D:3 | Noticed a water moccasin 2278 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: minmay_roachtagon, layout_loops_ring, basic_ecumenical_altar D:3: layout_basic, chequers_mini_garden, chequers_serial_rivers_small_a, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.5 Hexes | 1 | 1.1 Stealth | 3 | 3.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Spear || 1 Cast: Magic Dart || 105 Searing Ray || 1 Use: Scroll || 3 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 6