Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 4602763946908173154 145 kalagan the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Jan 19, 2023. Slain by a gnoll bouda ... wielding a +0 whip (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:02 (2758 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2758, Time: 00:04:03 Health: 0/28 AC: 4 Str: 12 XL: 5 Next: 6% Magic: 5/13 EV: 12 Int: 23 God: Gold: 271 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . SeeInvis + i - +8 hand axe "Bidep" {flame, rF+ rCorr} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . r - +0 pair of gloves Will ..... g - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.09/turn d - ring of wizardry MPRegen 0.13/turn s - ring "Uckah" {rPois rF- rC++ Str+6 SInv} @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 271 gold pieces. Inventory: Hand Weapons i - the +8 hand axe "Bidep" (weapon) {flame, rF+ rCorr} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) l - the +0 helmet of the Nightingale {Rampage rC+ Str+7 Int-4} (You found it on level 2 of the Dungeon) Str: It affects your strength (+7). Int: It affects your intelligence (-4). rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. r - a +0 pair of gloves (worn) Jewellery d - a ring of wizardry (left hand) s - the ring "Uckah" (right hand) {rPois rF- rC++ Str+6 SInv} (You acquired it on level 4 of the Dungeon) [ring of strength] Str: It affects your strength (+6). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Scrolls c - 5 scrolls of identify e - a scroll of teleportation n - a scroll of enchant weapon o - 3 scrolls of vulnerability Potions f - 3 potions of curing {unknown} h - a potion of lignification {unknown} j - 2 potions of mutation {unknown} k - 2 potions of attraction {unknown} m - 3 potions of might {unknown} p - a potion of haste {unknown} q - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.4 Spellcasting * Level 5.1 Conjurations + Level 1.6 Hexes * Level 2.1 Translocations + Level 0.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 40% N/A 3% 3 i - Frozen Ramparts Ice 18% 1d3 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d6 2% 1 Gell's Gravitas Tloc 14% N/A 4% 3 Lesser Beckoning Tloc 14% N/A 4% 3 Teleport Other Tloc 14% N/A 4% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 9% 4 Fulminant Prism Conj/Hex 10% 3d9 11% 4 Hailstorm Conj/Ice 19% 3d6 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Wu Jian Shops: D:1 ( D:2 ( D:4 ( Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (covering ground quickly, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll bouda. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip. You die... ..## #.. ...## #..# .... ..##.. ... # ........###.#####.## .............$...... ##................... #.............)...... ###..........@g)))..... ## .# #................... .##.###......#.∩...###.... .....##...#..#.#...# ..g ...#.###.##<...##..# .. .....#.#............. . ....##...........##.## ..#..............# .# ..####...........# .. You could see a gnoll bouda. Vanquished Creatures A jelly (D:4) 5 gnolls (D:4) 2 adders (D:2) An ufetubus (D:4) 6 endoplasms 2 giant cockroaches (D:2) 4 goblins 5 hobgoblins 4 jackals 2 kobolds (D:1) 5 quokkas 2 ball pythons 2 bats (D:3) 7 frilled lizards 6 rats 54 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 5 toadstools (D:2) 7 creatures vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 195 | D:1 | Learned a level 2 spell: Searing Ray 416 | D:1 | Found Salia's Weapon Boutique. 637 | D:1 | Reached skill level 1 in Translocations 906 | D:2 | Identified the +8 hand axe "Bidep" {flame, rF+ rCorr} 943 | D:2 | Reached skill level 1 in Hexes 943 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1278 | D:2 | Found Kyom Kargh's Antique Weapon Emporium. 1301 | D:2 | Identified the +0 helmet of the Nightingale {Rampage rC+ | Str+7 Int-4} 1773 | D:2 | Learned a level 3 spell: Dazzling Flash 1924 | D:3 | Found an ornate altar of the Wu Jian Council. 2120 | D:3 | Found a faded altar of an unknown god. 2617 | D:3 | Learned a level 3 spell: Frozen Ramparts 2645 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 2700 | D:4 | Found a staircase to the Ecumenical Temple. 2721 | D:4 | Found Wuosa's Weapon Shoppe. 2731 | D:4 | Identified a scroll of acquirement 2731 | D:4 | Acquired the ring "Uckah" {rPois rF- rC++ Str+6 SInv} 2747 | D:4 | Reached skill level 5 in Conjurations 2758 | D:4 | Reached XP level 5. HP: 5/28 MP: 7/13 2758 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_broadway_c, co_window_corner_ca, co_window_2corner, glass_columns_c, minmay_gold_behind_fungi D:3: layout_loops_ring, nicolae_wu_jian_wuxing_cycle, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_cross_4, co_window_corner_ca, co_window_2corner, co_window_broadway_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, ebering_ecumenical_altar_rust D:4: layout_cave_pools, minmay_temple_entry_enclosed_plants, chequers_ossuary_entry_cave, serial_shops, shop, kennysheep_mini, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.1 Hexes | 1 | 1.6 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Ice Magic | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Hand axe | 5 | 10 || 15 Punch | 1 | || 1 Cast: Magic Dart | 81 | 1 || 82 Searing Ray | | 5 || 5 Use: Scroll | 3 | 1 || 4 Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 9 | 9 || 18