Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3004863327252976417 42 kalagan the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 11, 2023. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1272 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 1272, Time: 00:01:08 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 33% Magic: 7/10 EV: 12 Int: 22 God: Gold: 58 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of teleportation e - a scroll of fog {unknown} f - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} i - a scroll of poison {unknown} j - a scroll of acquirement {unknown} Potions b - 2 potions of magic g - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations * Level 1.7 Hexes + Level 0.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The gnoll barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +2 vampiric spear. The gnoll closely misses you. Unknown command. Magic courses through your body. The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 club. You die... ### ..# #.# ####### ..# ##...g.g. #.###.# #.#)## #g## #@# #####.# # #.....##########.# #.######....@†<..# #.# #.######### #.# #.# #.# #.# #.# #.# #.######.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 endoplasms (D:1) 2 giant cockroaches A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 428 | D:1 | Reached skill level 1 in Hexes 428 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 431 | D:1 | Learned a level 2 spell: Searing Ray 486 | D:1 | Found a faded altar of an unknown god. 1036 | D:2 | Noticed Terence 1266 | D:2 | Reached XP level 3. HP: 9/19 MP: 2/10 1272 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross, nicolae_ecumenical_snake_handling, supply_closet_lemuel, minmay_pentomino_t4 D:2: layout_loops_ring, solitary_fountain, uniq_terence Skill XL: | 1 | ---------------+----+----- Hexes | 1 | 1.7 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.6 Conjurations | | 4.7 Translocations | | 0.6 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 45 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Armor: Robe || 3 Dodge: Dodged || 12