Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8988527857004961103 429631 kalagan the Sorcerer (level 22, -11/110 HPs) Began as a Deep Elf Conjurer on Apr 19, 2023. Was a High Priest of Sif Muna. Killed from afar by a fire giant (48 damage) ... with a bolt of fire ... on level 5 of the Vaults. The game lasted 02:54:46 (58249 turns). kalagan the Sorcerer (Deep Elf Conjurer) Turns: 58249, Time: 02:54:47 Health: -11/110 AC: 13 Str: 17 XL: 22 Next: 81% Magic: 57/61 EV: 14 Int: 27 God: Sif Muna [*****.] Gold: 3680 SH: 16 Dex: 12 Spells: 30/70 levels left rFire . . . SeeInvis + p - staff of conjuration rCold + + + Faith . H - +5 kite shield {AC+3} rNeg . . . Spirit . w - +4 skin of Zhor {*Englaciate rC+++ SInv} rPois . Reflect . D - -1 helmet "Jaon Pia" {Fly rF- rCorr SInv} rElec . Harm . A - scarf {repulsion} rCorr + Rampage . N - +0 pair of gloves "Xozolel" {Str+5 Dex-5} Will ++... G - +2 pair of boots Stlth +++++..... E - amulet of magic regeneration HPRegen 0.28/turn W - ring "Odghir" {rF+ rC+ rCorr Dex+4} MPRegen 0.77/turn j - ring of magical power @: mighty, on dragon call cooldown, flying, repel missiles A: no striking features }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 37 of its levels. You also visited: Gauntlet, Volcano and Desolation. You collected 6276 gold pieces. You spent 2596 gold pieces at shops. Inventory: Hand Weapons V - the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (You found it in the Desolation of Salt) It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. Missiles B - 8 curare-tipped darts Q - 2 throwing nets Armour w - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv} (You found it on level 5 of the Lair of Beasts) It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. A - a scarf of repulsion (worn) D - the -1 helmet "Jaon Pia" (worn) {Fly rF- rCorr SInv} (You found it on level 3 of the Shoals) rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. G - a +2 pair of boots (worn) H - a +5 kite shield of protection (worn) M - the +3 leather armour of Lethargy {rF+ rC+ Int+4 Stlth+} (You bought it in a shop on level 1 of the Snake Pit) Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you more stealthy. N - the +0 pair of gloves "Xozolel" (worn) {Str+5 Dex-5} (You found it in a Gauntlet) Str: It affects your strength (+5). Dex: It affects your dexterity (-5). Magical Staves i - a staff of earth p - a staff of conjuration (weapon) Y - a staff of air Jewellery a - a +6 ring of intelligence f - the ring "Qappegg" {Fly rPois rF+ rC- Dex+6} (You took it off a merfolk javelineer on level 4 of the Shoals) [ring of poison resistance] Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. j - a ring of magical power (right hand) z - the amulet of Uhios {rF+ Will+ Regen+ Str+4} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [amulet of regeneration] Str: It affects your strength (+4). rF: It protects you from fire. Regen: It increases your rate of health regeneration. Will: It increases your willpower. E - an amulet of magic regeneration (around neck) F - an amulet of faith T - the amulet of Yruuckaanea {Spirit MP+9 Str+4} (You found it in the Desolation of Salt) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). U - the amulet of Wohof {Harm +Blink rN+++ Regen+ Dex-5} (You took it off an ironbound convoker in the Desolation of Salt) [amulet of regeneration] Dex: It affects your dexterity (-5). rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. W - the ring "Odghir" (left hand) {rF+ rC+ rCorr Dex+4} (You found it in the Desolation of Salt) [ring of resist corrosion] Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Wands g - a wand of iceblast (39) y - a wand of mindburst (11) J - a wand of quicksilver (13) Scrolls m - 6 scrolls of poison o - 7 scrolls of fear s - 5 scrolls of amnesia u - 4 scrolls of magic mapping v - a scroll of blinking I - 20 scrolls of teleportation K - 7 scrolls of immolation L - a scroll of summoning O - 9 scrolls of fog Potions b - 8 potions of magic c - 10 potions of mutation d - a potion of ambrosia e - 5 potions of haste h - 5 potions of brilliance l - 13 potions of curing n - 4 potions of cancellation r - 9 potions of heal wounds t - 2 potions of invisibility P - 5 potions of resistance Miscellaneous k - a lightning rod (4/4) S - a condenser vane X - a phantom mirror Skills: - Level 3.0 Fighting - Level 3.0 Staves - Level 4.0 Throwing - Level 4.0 Armour - Level 10.0 Dodging - Level 11.0 Stealth - Level 10.0 Shields + Level 24.9 Spellcasting + Level 22.4 Conjurations - Level 12.0 Hexes - Level 8.0 Translocations - Level 12.3 Fire Magic - Level 8.0 Ice Magic - Level 8.0 Air Magic + Level 15.9 Earth Magic - Level 13.0 Invocations - Level 6.0 Evocations You had 30 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Orb of Destruction Conj 62% 9d15 1% 7 d - Fulminant Prism Conj/Hex 56% 3d25 1% 4 e - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 f - Fireball Conj/Fire 56% 3d22 1% 5 g - Iron Shot Conj/Erth 58% 9d11 1% 6 i - Freezing Cloud Conj/Ice/Air 50% 6-21 1% 5 z - Iskenderun's Battles Conj 100% 2d15 0% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Slow Hex 100% N/A 0% 1 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-16/arc 0% 2 Conjure Flame Conj/Fire 100% 6-21 0% 3 Dazzling Flash Conj/Hex 100% N/A 0% 3 Flame Wave Conj/Fire 100% 2d21 0% 4 Sticky Flame Conj/Fire 100% 2d11 0% 4 Freeze Ice 100% 1d11 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Passwall Tmut/Erth 55% N/A 1% 2 Scorch Fire 100% 2d10 1% 2 Confusing Touch Hex 78% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Gell's Gravitas Tloc 67% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 54% N/A 1% 3 Inner Flame Hex/Fire 78% N/A 1% 3 Lesser Beckoning Tloc 67% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 93% N/A 1% 3 Ozocubu's Armour Ice 67% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Summon Guardian Golem Hex/Summ 60% N/A 1% 3 Swiftness Air 67% N/A 1% 3 Teleport Other Tloc 67% N/A 1% 3 Tukima's Dance Hex 78% N/A 1% 3 Airstrike Air 33% 2d(5-21) 1% 4 Anguish Hex/Necr 30% N/A 1% 4 Cause Fear Hex 39% N/A 1% 4 Hailstorm Conj/Ice 100% 3d20 1% 4 Leda's Liquefaction Hex/Erth 41% N/A 1% 4 Petrify Tmut/Erth 67% N/A 1% 4 Irradiate Conj/Tmut 48% 3d27 1% 5 Lee's Rapid Deconstruct Erth 44% 3d22* 1% 5 Lightning Bolt Conj/Air 54% 1d75 1% 5 Metabolic Englaciation Hex/Ice 36% N/A 1% 5 Silence Hex/Air 36% N/A 1% 5 Conjure Ball Lightning Conj/Air 54% 3x3d20 1% 6 Starburst Conj/Fire 56% 6d15 1% 6 Borgnjor's Vile Clutch Necr/Erth 33% N/A 2% 5 Sublimation of Blood Necr 33% N/A 3% 2 Wereblood Tmut 33% N/A 3% 2 Ice Form Ice/Tmut 53% N/A 4% 4 Summon Ice Beast Ice/Summ 53% N/A 4% 4 Summon Lightning Spire Summ/Air 53% N/A 4% 4 Summon Mana Viper Hex/Summ 60% N/A 4% 5 Yara's Violent Unravell Hex/Tmut 30% 3d13 4% 5 Lehudib's Crystal Spear Conj/Erth 58% 10d14 4% 8 Call Canine Familiar Summ 33% N/A 6% 3 Spider Form Tmut/Pois 33% N/A 6% 3 Vampiric Draining Necr 33% 2d8 6% 3 Corpse Rot Necr/Pois/Air 48% N/A 7% 4 Summon Forest Summ/Tloc 26% N/A 11% 5 Dispersal Tloc 33% N/A 12% 6 Statue Form Tmut/Erth 44% N/A 12% 6 Enfeeble Hex 39% N/A 13% 7 Spellforged Servitor Conj/Summ 48% N/A 17% 7 Animate Dead Necr 33% N/A 21% 4 Alistair's Intoxication Tmut/Pois 22% N/A 50% 5 Simulacrum Ice/Necr 26% N/A 52% 6 Ozocubu's Refrigeration Ice 33% 4d14 54% 7 Ignition Fire 39% 3d12 63% 8 Discord Hex 39% N/A 69% 8 Fire Storm Conj/Fire 56% 8d14 86% 9 Shatter Erth 44% 3d34* 96% 9 Death Channel Necr 16% N/A 97% 6 Eringya's Noxious Bog Tmut/Pois 16% N/A 97% 6 Summon Cactus Giant Summ 16% N/A 97% 6 Disjunction Tloc 33% N/A 99% 8 Maxwell's Capacitive Co Air 33% ∞ 99% 8 Chain Lightning Conj/Air 54% 3d72 99% 9 Dragon Form Tmut 16% N/A 100% 7 Monstrous Menagerie Summ 16% N/A 100% 7 Summon Hydra Summ 16% N/A 100% 7 Borgnjor's Revivificati Necr 16% N/A 100% 8 Necromutation Tmut/Necr 16% N/A 100% 8 Death's Door Necr 16% N/A 100% 9 Dragon's Call Summ 16% N/A 100% 9 Polar Vortex Ice 33% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Volcano (visited) Desolation (visited) Gauntlet (visited) Altars: Dithmenos Hepliaklqana Nemelex Xobeh Sif Muna Vehumet Xom Zin The Shining One Shops: D:1 * D:5 [ D:13 ( Orc:2 *[(!* Elf:1 *= Elf:2 * Snake:1 :[* Snake:3 * Vaults:3 [ Annotations: D:1 1 transporter D:6 2 transporters, EarthwalkerPL's ghost, novice MiFi Lair:1 3 runed translucent doors, Nicluhom's ghost, journeyman KoAE Message History You hear a sizzling sound! The fireball engulfs the fire giant. The fire giant resists. The fireball engulfs your golden dragon! Your golden dragon resists. You hear a sizzling sound! A vault guard comes into view. It is wielding a +0 bardiche. Your golden dragon bites the fire giant. Your golden dragon claws the fire giant! Your golden dragon tramples the fire giant but does no damage. Your golden dragon bites the fire giant!! Your golden dragon claws the fire giant! Your golden dragon tramples the fire giant! The fire giant holds its ground! You hear a shout! You hear a deafening roar! Unknown command. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fire giant Aim: a fire giant, wielding a +1 great sword of flaming (heavily wounded, ally target, 95% to hit) Okay, then. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - fire giant Aim: a fire giant, wielding a +1 great sword of flaming (heavily wounded, ally target) Attack! The fire giant points at you and mumbles some strange words. The bolt of fire hits your golden dragon! Your golden dragon resists. The bolt of fire hits you!!! You die... ##....#....# #.....#....# . W.C.#....##.# .....)D...# ###############.)..pp..## .^.)§........)))..<<..... ....§§....).)))).<.pp.... ....§.....)†)D.§).<