Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10612610076810589181 68 kalagan the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 16, 2023. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:03 (2024 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2024, Time: 00:02:04 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 1% Magic: 10/12 EV: 12 Int: 25 God: Gold: 65 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . o - +5 woodcutter's axe rCold + . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of protection from cold HPRegen 0.24/turn i - ring of resist corrosion MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons o - the +5 woodcutter's axe (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery h - a ring of protection from cold (left hand) i - a ring of resist corrosion (right hand) Scrolls g - a scroll of immolation k - a scroll of identify Potions c - a potion of flight {unknown} d - a potion of mutation {unknown} e - a potion of curing f - a potion of resistance {unknown} j - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} m - a potion of attraction {unknown} n - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting * Level 5.0 Conjurations * Level 2.5 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 5% 3 Sublimation of Blood Necr 5% N/A 14% 2 Wereblood Tmut 5% N/A 14% 2 Fulminant Prism Conj/Hex 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. Magic courses through your body. The water moccasin barely misses you. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! You die... #.######### #........<# #.......# .....#.#.# # .#<#.#.#### ... # #......##).)# ######@...# #S..$# ....>..# .##†#.### .. ...# ## ...# )#. .... You could see a water moccasin. Vanquished Creatures An adder (D:3) 2 worms A dart slug (D:1) An orc (D:3) 3 bats (D:1) 4 endoplasms A giant cockroach (D:2) 8 goblins 6 hobgoblins 3 jackals (D:1) 4 kobolds A quokka (D:2) 4 ball pythons (D:1) 3 frilled lizards 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Found a faded altar of an unknown god. 183 | D:1 | Reached skill level 1 in Hexes 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 186 | D:1 | Learned a level 2 spell: Searing Ray 388 | D:1 | Found Xoizafo's Weapon Emporium. 692 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1494 | D:2 | Found the +5 woodcutter's axe 1881 | D:3 | Reached skill level 5 in Conjurations 2007 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2013 | D:3 | Noticed a water moccasin 2024 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, ebering_ecumenical_altar_abandoned, serial_shops, nicolae_shop_peninsula D:2: layout_basic D:3: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 2 | 2.5 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 97 | 2 || 99 Searing Ray | 1 | 3 || 4 Use: Scroll | 2 | || 2 Potion | | 3 || 3 Armour: Robe | 1 | || 1 Dodge: Dodged | 10 | 5 || 15