Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4692502225570466481 626 kalagan the Conjurer (level 7, -4/36 HPs) Began as a Deep Elf Conjurer on Dec 8, 2023. Slain by a gnoll bouda ... wielding a +0 whip (10 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (5011 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 5011, Time: 00:04:00 Health: -4/36 AC: 2 Str: 4 XL: 7 Next: 23% Magic: 15/18 EV: 12 Int: 25 God: Gold: 227 SH: 0 Dex: 13 Spells: 5/19 levels left rFire . . . k - staff of poison rCold + . . (no shield) rNeg . . . a - +0 robe rPois + p - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ w - ring of wizardry HPRegen 0.26/turn j - ring of protection from cold MPRegen 0.16/turn %: wizardry (x1) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons q - a +0 double sword y - a +0 vampiric trident Armour a - a +0 robe (worn) p - a +0 hat (worn) t - the +2 pair of boots of Viuryr {rElec Str-2 Int+3} (You found it on level 3 of the Dungeon) Str: It affects your strength (-2). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Magical Staves k - a staff of poison (weapon) l - a staff of fire Jewellery i - a ring of willpower j - a ring of protection from cold (right hand) w - a ring of wizardry (left hand) Wands s - a wand of flame (8) Scrolls d - a scroll of amnesia g - 5 scrolls of teleportation o - a scroll of vulnerability v - a scroll of fog {unknown} x - a scroll of poison {unknown} Potions b - 3 potions of magic c - 2 potions of might {unknown} e - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} h - 2 potions of cancellation m - 2 potions of lignification {unknown} n - a potion of flight {unknown} r - 2 potions of haste u - a potion of invisibility {unknown} z - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.5 Spellcasting * Level 6.6 Conjurations + Level 5.5 Hexes * Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Dazzling Flash Conj/Hex 76% N/A 1% 3 d - Fulminant Prism Conj/Hex 19% 3d10 2% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 26% N/A 1% 1 Necrotise Necr 32% 1d5 2% 1 Summon Small Mammal Summ 32% N/A 2% 1 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Zin The Shining One Shops: D:1 ( Message History You kill the gnoll! (Press . to maintain the ray.) Your Translocations skill increases to level 1! Without enough magic to sustain it, your searing ray dissipates. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. Your attacks no longer feel as feeble. There is an escape hatch in the ceiling here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. The gnoll bouda misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Unknown command. Magic courses through your body. The gnoll bouda barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 84% to hit) The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 whip! You die... ..#......#....<.#......#......... ..#......#......#......#......... ..#......+......#......#......... ..#......#......#......#......... ..#......#......#......+......... ..#......#......#......#......... #####....#......#############...# ....#....####..............##...# ....#.......#...@..........'....# ....#.......#...g..........#)...# ....#.......#..............#)...# ....#....##.#..............#'#### ...##....##.###......######...... ...#..........#......'....#...... ...'..........#......#....#...... ...#..........#......#....#...... ...############......#....#...... You could see a gnoll bouda. Vanquished Creatures Sigmund (D:4) A black bear (D:4) A centaur (D:4) Ijyb (D:3) Natasha (twice) (D:2) 2 iguanas 3 adders 5 gnolls (D:5) 3 dart slugs 10 orcs 3 endoplasms 3 giant cockroaches 4 goblins 10 hobgoblins 4 jackals (D:3) 6 kobolds 4 quokkas 7 ball pythons 5 bats 2 frilled lizards (D:2) 3 rats (D:3) 80 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (D:5) 6 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached skill level 1 in Hexes 226 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 618 | D:1 | Found Oshuedep's Weapon Shop. 1160 | D:1 | Learned a level 2 spell: Searing Ray 1205 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1542 | D:2 | Noticed Natasha 1545 | D:2 | Killed Natasha 1546 | D:2 | Reached skill level 5 in Conjurations 1546 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 2455 | D:2 | Noticed Natasha 2459 | D:2 | Killed Natasha 2918 | D:3 | Noticed Ijyb 2984 | D:3 | Killed Ijyb 3036 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/14 3040 | D:3 | Learned a level 3 spell: Dazzling Flash 3045 | D:3 | Learned a level 4 spell: Fulminant Prism 3174 | D:3 | Identified the +2 pair of boots of Viuryr {rElec Str-2 | Int+3} 3935 | D:4 | Reached skill level 5 in Spellcasting 4192 | D:4 | Noticed Sigmund 4202 | D:4 | Killed Sigmund 4203 | D:4 | Reached XP level 6. HP: 24/32 MP: 3/16 4334 | D:4 | Reached skill level 5 in Hexes 4507 | D:4 | Reached XP level 7. HP: 21/36 MP: 10/18 4768 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4795 | D:5 | Entered Level 5 of the Dungeon 4867 | D:5 | Found a glowing golden altar of the Shining One. 4869 | D:5 | Found a glowing silver altar of Zin. 4872 | D:5 | Found a shimmering altar of Xom. 4998 | D:5 | Reached skill level 1 in Translocations 5011 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_loops_ring, serial_shops, shop D:2: layout_basic, amcnicky_mini_pool_small, uniq_natasha D:3: layout_basic, uniq_ijyb D:4: layout_gridville, uniq_sigmund D:5: layout_gridville, minmay_overflow_temple_star_quad, kennysheep_generic_room_3, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 1 2 3 4 5 | 5.5 Spellcasting | 4 5 6 | 6.5 Conjurations | 5 6 | 6.6 Translocations | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | 1 | 2 || 3 Cast: Magic Dart | 60 | 94 | 1 || 155 Searing Ray | | 7 | 4 || 11 Fulminant Prism | | | 6 || 6 Use: Scroll | 2 | 2 | || 4 Potion | | | 1 || 1 Armour: Robe | 2 | 6 | || 8 Dodge: Dodged | 9 | 16 | 8 || 33