Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 11200163231142439309 30 kalagan the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 26, 2024. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (792 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 792, Time: 00:00:48 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 2/10 EV: 12 Int: 24 God: Gold: 49 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . i - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-2 -> -3) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} j - a scroll of blinking {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of attraction {unknown} d - a potion of ambrosia {unknown} f - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations * Level 1.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The goblin hits you but does no damage. The searing ray hits the adder! You kill the adder! You feel sick. The goblin hits you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the goblin. The goblin is moderately wounded. You feel sick. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin barely misses you. Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you with a +0 club. You die... #.##.# #.)# #.#.#......# #.##.# #.## #.#.######### #.##.###.## #.#.........# #.##.##...####...#######.#### #................#######..^.. #.#####...####.............## #.# ##.#####...........(... #.# #.# #g.....##.##...... #.# #.###@#.#..##......... #.######....†................ #............................ ############.....######...### #####.# #...# #.######...# #.........## ########### You could see a goblin. Vanquished Creatures 2 adders 2 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Found Doasamim's Antique Weapon Shoppe. 360 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 464 | D:1 | Reached skill level 1 in Alchemy 765 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:1 | Reached XP level 3. HP: 8/19 MP: 1/10 792 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_ring, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 5