Dungeon Crawl Stone Soup version 0.31-a0-1439-g542172135e (webtiles) character file. Game seed: 12434317857186173751 131 karambola the Digger (level 5, 0/31 HPs) Began as an Octopode Earth Elementalist on Dec 27, 2023. Was a Follower of Vehumet. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:08:02 (1717 turns). karambola the Digger (Octopode Earth Elementalist) Turns: 1717, Time: 00:08:03 Health: 0/31 AC: 1 Str: 7 XL: 5 Next: 14% Magic: 1/9 EV: 13 Int: 18 God: Vehumet [*.....] Gold: 269 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . m - staff of conjuration rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . d - amulet of the acrobat rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: acrobat @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 269 gold pieces. Inventory: Hand Weapons n - a +2 short sword of holy wrath Magical Staves m - a staff of conjuration (weapon) Jewellery d - an amulet of the acrobat (around mantle) i - an amulet of regeneration Scrolls b - 3 scrolls of identify {unknown} c - a scroll of torment {unknown} f - 2 scrolls of fog {unknown} j - 4 scrolls of poison {unknown} k - 4 scrolls of revelation {unknown} p - a scroll of amnesia {unknown} r - 3 scrolls of brand weapon {unknown} Potions a - 4 potions of magic e - 2 potions of lignification {unknown} g - a potion of might {unknown} h - a potion of degeneration {unknown} l - 2 potions of heal wounds {unknown} o - a potion of attraction {unknown} q - a potion of curing {unknown} s - a potion of ambrosia {unknown} Skills: + Level 0.2 Staves + Level 2.2 Dodging + Level 3.3 Stealth + Level 3.2 Spellcasting * Level 1.5 Conjurations + Level 4.0 Earth Magic + Level 1.1 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 3% 1 b - Searing Ray Conj 24% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 10% 1 Magic Dart Conj 48% 1d5 9% 1 Passwall Erth 17% N/A 9% 3 Shock Conj/Air 32% 1d5 12% 1 Summon Small Mammal Summ 8% N/A 16% 1 Stone Arrow Conj/Erth 38% 3d9 16% 3 Mercury Vapours Alch/Air 8% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 32% 3 Call Canine Familiar Summ 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Brom's Barrelling Bould Conj/Erth 19% 2d4 45% 4 Petrify Alch/Erth 12% N/A 50% 4 Fulminant Prism Conj/Alch 5% 3d6 67% 4 Airstrike Air 1% 2d(1-17) 85% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 85% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Xom Annotations: D:3 3 runed translucent doors, joopi's ghost, amateur GrFi; runewalsh's ghost, amateur OpCj Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat misses you. The searing ray hits the orc priest. The orc priest is heavily wounded. You finish channelling your searing ray. The bat completely misses you. The bat misses you. The bat closely misses you. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 76% to hit) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat misses you. The bat barely misses you. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 76% to hit) You feel a surge of power! The searing ray hits the bat. You kill the bat! Vehumet accepts your kill. The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The orc priest misses you. You barely miss the orc priest. Your grab misses the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 hand axe. You hit the orc priest but do no damage. You grab the orc priest. The orc priest is severely wounded. You constrict the orc priest, but do no damage. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.. ..# #.# ###.# ##.###### #'###.... ...#..... †..##.#.# #..#.#.. ...##.#.# #...... ...##.#.# #....# ........# #..<. #######.# #..####### #.....#.#### #.@o)).... #.....#....# #.######### #.._..'....# #.......... #)....#....# ###.....###### #.....#.#### #............. #######.######.#.....############ .............................)... .......#######.################## .....### #.....### You could see an orc priest. Vanquished Creatures A bombardier beetle (D:3) 4 adders A worm (D:2) 4 orcs (D:3) 8 endoplasms A giant cockroach (D:2) 8 goblins 4 hobgoblins 2 quokkas (D:2) 3 ball pythons 4 bats 2 frilled lizards 2 kobolds (D:1) 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karambola the Octopode Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 691 | D:2 | Found a radiant altar of Vehumet. 718 | D:2 | Became a worshipper of Vehumet 790 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1082 | D:2 | Reached skill level 1 in Conjurations 1134 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 1326 | D:3 | Learned a level 2 spell: Searing Ray 1338 | D:3 | Found a shimmering altar of Xom. 1528 | D:3 | Reached skill level 4 in Earth Magic 1607 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/9 1682 | D:3 | Found a runed translucent gate. 1683 | D:3 | Found a runed translucent gate. 1683 | D:3 | Found a runed translucent gate. 1685 | D:3 | Noticed joopi's ghost (amateur GrFi) 1685 | D:3 | Noticed runewalsh's ghost (amateur OpCj) 1709 | D:3 | Reached * piety under Vehumet 1709 | D:3 | Offered knowledge of Sting by Vehumet. 1717 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, minmay_misc_feat_four_crosses, nicolae_houndstooth_variations D:2: layout_basic, basic_altar, minmay_pentomino_o2 D:3: layout_basic, amcnicky_altar_gilded, gammafunk_ghost_cemetery Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Conjurations | 1 | 1.5 Spellcasting | 3 | 3.2 Earth Magic | 4 | 4.0 Staves | | 0.2 Dodging | | 2.2 Alchemy | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 2 | 3 || 5 Tentacles | 2 | 1 || 3 Staff | | 5 || 5 Punch | | 1 || 1 Cast: Sandblast | 40 | 3 || 43 Searing Ray | | 8 || 8 Stab: Sleeping | | 1 || 1 Armour: Skin | 3 | 1 || 4 Dodge: Dodged | 9 | 10 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1738 | 1690 | 48 | 0 | 1000 | 3 | 579.3 | Dungeon | 1738 | 1690 | 48 | 0 | 1000 | 3 | 579.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 698 daAuts D:2: 601 daAuts D:3: 438 daAuts