Dungeon Crawl Stone Soup version 0.31-a0-1439-g542172135e (webtiles) character file. Game seed: 82257472953926957 62 karambola the Digger (level 4, -8/27 HPs) Began as an Octopode Earth Elementalist on Dec 27, 2023. Mangled by Terence ... wielding a +2 morningstar of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (637 turns). karambola the Digger (Octopode Earth Elementalist) Turns: 637, Time: 00:04:27 Health: -8/27 AC: 1 Str: 7 XL: 4 Next: 8% Magic: 0/7 EV: 13 Int: 17 God: Gold: 47 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Scrolls b - 4 scrolls of teleportation {unknown} d - a scroll of noise {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 3.2 Stealth + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting * Level 1.1 Conjurations + Level 3.8 Earth Magic + Level 1.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 b - Searing Ray Conj 12% 2d4 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 12% 1 Passwall Erth 15% N/A 12% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Petrify Alch/Erth 10% N/A 54% 4 Fulminant Prism Conj/Alch 3% 3d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 morningstar of protection! You tentacle-slap Terence but do no damage. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence barely misses you. You tentacle-slap Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +2 morningstar of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 morningstar of protection and wearing a +0 scale mail (moderately wounded, constricted by you, 100% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) You constrict Terence. Terence hits you with a +2 morningstar of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Without enough magic to sustain it, your searing ray dissipates. You constrict Terence, but do no damage. Terence hits you with a +2 morningstar of protection! You die... Terence says, "That felt goooood." #^# #.#... #.# #...# .. #.# #...# .. #.#######)..# .# #####...........# .# #...............# .# #.###...........# .## #)# #........##.#######†.##### #.# ###########.@@...........# #.# ######.........# #.# #.........# #.# #.........# #.# #.........# #.# +.......... #.# #..@..[...# #.# #.......... #.# #........ You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 3 giant cockroaches 2 goblins A hobgoblin (D:1) 5 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karambola the Octopode Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 99 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 227 | D:1 | Found Utucekosm's Antique Weapon Shop. 411 | D:1 | Found a faded altar of an unknown god. 438 | D:1 | Reached XP level 3. HP: 19/21 MP: 4/6 570 | D:2 | Noticed Jessica 573 | D:2 | Killed Jessica 574 | D:2 | Reached skill level 1 in Conjurations 574 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 581 | D:2 | Noticed Terence 614 | D:2 | Learned a level 2 spell: Searing Ray 637 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, dreamdust_ecumenical_altar_statues, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, serial_shops, nicolae_shop_rolled_up, uniq_terence, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Conjurations | 1 | 1.1 Dodging | | 2.1 Unarmed Combat | | 0.1 Spellcasting | | 2.6 Earth Magic | | 3.8 Alchemy | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 25 | 2 || 27 Constrict | 5 | 1 || 6 Tentacles | 3 | || 3 Cast: Sandblast | 21 | 2 || 23 Searing Ray | | 2 || 2 Use: Scroll | 1 | || 1 Armour: Skin | 8 | 4 || 12 Dodge: Dodged | 24 | 1 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 648 | 623 | 25 | 34 | 172 | 2 | 324.0 | Dungeon | 648 | 623 | 25 | 34 | 172 | 2 | 324.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 489 daAuts D:2: 158 daAuts