Dungeon Crawl Stone Soup version 0.31-a0-1458-g2f8d4710b4 (webtiles) character file. Game seed: 10962198126466608590 18 karambola the Firebug (level 2, -1/17 HPs) Began as an Octopode Fire Elementalist on Dec 28, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:04 (770 turns). karambola the Firebug (Octopode Fire Elementalist) Turns: 770, Time: 00:02:05 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 66% Magic: 4/5 EV: 12 Int: 17 God: Gold: 11 SH: 5 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . e - +2 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour e - a +2 buckler (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 2.4 Spellcasting + Level 1.1 Conjurations + Level 3.2 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 26% 2d6 12% 2 Inner Flame Hex/Fire 7% N/A 43% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 43% 3 Flame Wave Conj/Fire 9% 2d6 77% 4 Brom's Barrelling Bould Conj/Erth 3% 2d3 94% 4 Fireball Conj/Fire 4% 3d4 98% 5 Iskenderun's Battlesphe Conj 5% 2d6 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. You block the endoplasm's attack. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #.### ###.##.# ##'## ##.##.. #...# ##...### ##.## ## ##.....## ####.##########.## #.......# .............##..########.......# .............##.................. ..#####'###..##..######.##.....)# ..#.......#..##.@# #.........# ..#.......#..##..J# #####.....# ..#.......+..##..## #.##### ..#...<...#..##..# #.# ..#.......#..###.# #.# ..+.......#..##..# #.# ..#.......# ....## #.# ..#.......#..# # ... ..###+#####..# ### You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 16 creatures vanquished. Vanquished Creatures (others) 35 foxfires (D:1) 35 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karambola the Octopode Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 244 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 770 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 1.1 Fire Magic | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 35 Tentacles || 8 Constrict || 4 Cast: Foxfire || 22 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 19 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 770 | 770 | 0 | 0 | 621 | 1 | 770.0 | Dungeon | 770 | 770 | 0 | 0 | 621 | 1 | 770.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts