karambola Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -6, D:1) a +0 whip 4 stones (14, 29, D:1) a +0 club (15, 0, D:1) 4 stones (16, 40, D:1) a +0 trident (17, -8, D:1) a +0 pair of boots (17, 16, D:1) 3 stones (17, 26, D:1) a +0 ring mail (20, 21, D:1) 4 poisoned darts (25, 20, D:1) a +0 whip (26, 35, D:1) a +0 dagger (27, 24, D:1) a +0 ring mail (28, 24, D:1) a +0 hand axe (31, 29, D:1) 4 poisoned darts (33, 28, D:1) a +0 short sword (33, 32, D:1) a +0 sling Level 2 of the Dungeon (0, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, -32, D:2) a +0 club (11, 3, D:2) a +0 club (19, 10, D:2) a quokka corpse (skeletalised by now) (27, -1, D:2) 2 boomerangs (28, -27, D:2) a +2 hat (29, -2, D:2) a +0 club (33, -12, D:2) a +0 dagger (34, -12, D:2) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (38, -33, D:2) 5 stones (40, -46, D:2) a +0 flail (41, -46, D:2) a +0 spear a +0 halberd (42, -46, D:2) a +0 short sword 4 stones (42, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a potion of might (4, -3, D:3) 5 stones (5, -8, D:3) a +0 club (7, -40, D:3) a +0 mace (7, -6, D:3) a +0 dagger an orc corpse (7, -5, D:3) a jackal corpse an adder corpse (11, -32, D:3) a +0 whip a kobold corpse