karambola Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, -9, D:1) a +0 pair of boots (22, 15, D:1) a +0 club (22, 16, D:1) a +0 dagger (25, -7, D:1) a +0 club (38, 25, D:1) 3 large rocks (40, 25, D:1) 5 stones (41, 27, D:1) a +0 club (50, 29, D:1) a +0 dagger (60, 31, D:1) 4 stones Level 2 of the Dungeon [Shop] Eneipp Sini's One-of-a-Kind Rings a +9 ring of dexterity (1014 gold) a +2 ring of protection (130 gold) a +8 ring of strength (715 gold) a +3 ring of strength (130 gold) the ring of Jemec {*Slow rC+ rCorr Int+7 SInv} (661 gold) [ring of protection from cold] Int+7: It affects your intelligence (+7). rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (0, 0, D:2) a +0 spear (4, 24, D:2) 12 gold pieces (6, 24, D:2) a +0 spear a gnoll corpse (7, 24, D:2) a +0 club a +0 flail (38, 9, D:2) 2 stones (43, -12, D:2) a rat corpse (skeletalised by now) (46, -16, D:2) a jackal corpse (skeletalised by now) (48, -16, D:2) an adder corpse (skeletalised by now) (54, 7, D:2) a ball python corpse Level 3 of the Dungeon (8, -17, D:3) a +0 antimagic short sword (still there?) 2 stones (still there?) a +0 flail (still there?) a +0 ring mail of fire resistance (still there?) (9, -20, D:3) a +0 flail (11, -21, D:3) a +0 spear (11, -18, D:3) 2 potions of resistance (17, -32, D:3) a +0 whip a +0 chain mail (21, -10, D:3) 3 stones (23, -39, D:3) a +0 dagger (37, -28, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (3, 1, D:4) a +0 mace (33, 4, D:4) a +0 trident a +0 leather armour (34, 3, D:4) a +0 mace a +0 scale mail a +0 short sword a +0 club (34, 4, D:4) a +0 club (50, 2, D:4) a +0 spear a +0 flail a +0 flail (51, 2, D:4) a +0 whip