karambola Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -17, D:1) a +0 whip 3 stones (7, -6, D:1) a +0 club a stone (10, 26, D:1) a +0 dagger (17, 19, D:1) a +0 ring mail (21, -14, D:1) a +0 whip (25, 5, D:1) a +0 ring mail (40, 8, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 22, D:2) a +0 helmet (13, 5, D:2) a +0 sling (18, 17, D:2) a +0 dagger 5 stones (22, 50, D:2) a +0 short sword (30, 43, D:2) a +0 dagger (32, 48, D:2) a +0 club (37, 40, D:2) a +0 scale mail (49, 22, D:2) a +0 dagger (51, 18, D:2) a +0 robe (51, 36, D:2) 2 stones (56, 40, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 5 gold pieces (1, 0, D:3) 5 gold pieces (9, 7, D:3) the +1 leather armour "Roqorapu" {^Contam rElec rC- MP+9} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped. (10, -1, D:3) 2 boomerangs (10, 7, D:3) a +0 dagger (11, -3, D:3) a +0 dagger a +0 sling (12, 6, D:3) 8 stones (25, 27, D:3) a bat corpse (skeletalised by now) (28, 28, D:3) 6 boomerangs