Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15199524242548654120 31 karambola the Apothecary (level 3, -3/21 HPs) Began as an Octopode Alchemist on Feb 14, 2024. Slain by a gnoll ... wielding a +0 halberd (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1087 turns). karambola the Apothecary (Octopode Alchemist) Turns: 1087, Time: 00:01:43 Health: -3/21 AC: 1 Str: 7 XL: 3 Next: 22% Magic: 1/6 EV: 13 Int: 19 God: Gold: 45 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons e - a +0 shortbow (weapon) g - a +0 rapier Magical Staves d - a staff of fire Wands h - a wand of paralysis (2) Scrolls b - a scroll of silence {unknown} Potions a - a potion of magic c - a potion of might {unknown} f - a potion of attraction {unknown} Skills: + Level 0.5 Ranged Weapons + Level 2.1 Dodging + Level 2.8 Stealth * Level 2.2 Spellcasting * Level 1.3 Conjurations * Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Shock Conj/Air 16% 1d4 13% 1 Momentum Strike Conj/Tloc 8% 3d8 19% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Blink Tloc 4% N/A 26% 2 Lesser Beckoning Tloc 4% N/A 26% 2 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Swiftness Air 2% N/A 45% 3 Sticky Flame Fire/Alch 9% 2d5 56% 4 Airstrike Air 1% 2d(1-17) 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) Out of range. Okay, then. You shoot an arrow. The arrow hits the gnoll. The gnoll is lightly wounded. You shoot an arrow. The arrow barely misses the gnoll. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You kill the gnoll! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #................... #................... #....########....... #....# #....... #....# #....... #....# ###....... #....# .......... ###'## ###....... #@# #....... #g# #....(.. ......g.# #....... #....)... #....... #.######## #########. .......... #########. #. #. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karambola the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 468 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1086 | D:2 | Reached skill level 4 in Alchemy 1086 | D:2 | Reached XP level 3. HP: 17/21 MP: 2/6 1087 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_basic, serial_shops, shop, kennysheep_cross_room, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.0 Ranged Weapons | | 0.5 Dodging | | 2.1 Stealth | | 2.8 Spellcasting | | 2.2 Conjurations | | 1.3 Action || total ---------------------------++------- Melee: Tentacles || 7 Staff || 17 Unarmed || 1 Constrict || 4 Fire: Shortbow || 5 Cast: Sting || 27 Use: Scroll || 1 Armour: Skin || 12 Dodge: Dodged || 17