Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3995374646908782850 66 karambola the Chiller (level 3, -1/26 HPs) Began as a Draconian Ice Elementalist on Aug 20, 2025. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (1728 turns). karambola the Chiller (Draconian Ice Elementalist) Turns: 1728, Time: 00:04:29 Health: -1/26 AC: 5 Str: 10 XL: 3 Next: 96% Magic: 2/7 EV: 11 Int: 17 God: Gold: 118 SH: 0 Dex: 11 Spells: 4/8 levels left rFire . . . b - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... m - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Missiles g - 5 atropa-tipped darts i - 2 curare-tipped darts Jewellery m - a +4 ring of slaying (worn) Potions a - a potion of magic e - a potion of enlightenment f - a potion of haste {unknown} h - a potion of moonshine {unknown} Talismans n - the quill talisman of Time Monsters {rElec rN+++ Str+3 Int-5} (You found it on level 2 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Skills: + Level 1.9 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting + Level 4.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Metabolic Englaciation Hex/Ice 5% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The orc wizard is moderately wounded. The wall freezes the orc wizard. Okay, then. You hit the orc wizard. The orc wizard is severely wounded. The wall freezes the jackal. The wall freezes the orc. The orc closely misses you. The wall freezes the orc wizard but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the jackal but do no damage. The jackal is poisoned. The jackal is lightly wounded. The frozen ramparts melt away. The jackal barely misses you. The orc hits you from afar with a +0 trident. The jackal misses you. Something hits you. The orc hits you with a +0 club. Okay, then. The jackal misses you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. The jackal barely misses you. x2; The jackal misses you. Something hits you but does no damage. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You puncture the jackal! You kill the jackal! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. You hit the orc. You kill the orc! Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. Your tail-slap misses something. Something hits you. You die... ##.....###..#######.#.)#####..... ##..####...## ##......## #.#### ##.###...### #.....### #.#### .......########.#.#.# #..... ...##÷<.........#.#.# #..### .###..##########..#.# ##..# .###.## #.##.# ###..## .##..# ##{##.# #....# .##.## ###†@##.# ##.##.# .#..###### #..$###.# #..##.# ...###...####.### #.# #.###.# ..###.....##..# #.####.# #.# #.##.........## #......# #.# #.##.......### #####..###.# ..##.......# ####....#.## ##........## #....##....# ...........# ##.#######..### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 orcs 3 giant cockroaches (D:1) 5 hobgoblins 8 jackals 6 quokkas 3 ball pythons 2 bats 2 endoplasms (D:1) 3 frilled lizards 7 goblins 2 kobolds (D:1) 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karambola the Draconian Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 685 | D:1 | Found a faded altar of an unknown god. 907 | D:2 | Reached XP level 3. HP: 24/26 MP: 2/6 934 | D:2 | Learned a level 3 spell: Frozen Ramparts 1457 | D:2 | Identified the quill talisman of Time Monsters {rElec rN+++ | Str+3 Int-5} 1728 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, dilly_ecumenical_altar_fadedgnrine D:2: layout_rooms D:3: layout_loops_ring, minivault_24 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.9 Ice Magic | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 49 Tailslap || 2 Unarmed || 1 Cast: Freeze || 49 Frozen Ramparts || 3 Use: Scroll || 7 Stab: Sleeping || 2 Armour: Skin || 68 Dodge: Dodged || 53