karatel Level 1 of the Dungeon (0, 0, D:1) 24 bolts (-3, 5, D:1) a giant gecko corpse (7, 5, D:1) a +0 club (-36, 10, D:1) a stone (-39, 13, D:1) a stone (-38, 15, D:1) a +0 hand axe 39 stones (-38, 16, D:1) a +0 club (-14, 24, D:1) a +0 club (-5, 24, D:1) a +0 whip (6, 28, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (-15, 32, D:1) a +0 club (-33, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (5, 2, D:2) a +0 leather armour (4, 3, D:2) a giant cockroach corpse (15, 5, D:2) a potion of cure mutation