karf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 0, D:1) 2 fruits (5, 7, D:1) a royal jelly (6, -19, D:1) 4 fruits (7, -6, D:1) 13 bolts (7, -1, D:1) 19 bolts (16, 3, D:1) a +0 naga barding (17, 2, D:1) 21 stones (25, -12, D:1) a bread ration (29, -10, D:1) a +1 dagger of electrocution (44, -21, D:1) 24 bolts (45, 6, D:1) a +0 club (57, -9, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -5, D:2) a +0 dagger (5, -3, D:2) 3 large rocks (7, -34, D:2) 14 arrows (7, -29, D:2) a +0 club (7, -21, D:2) a +0 club (7, -20, D:2) a +0 dagger (15, -33, D:2) a +0 cloak (21, -39, D:2) a +0 trident (23, -34, D:2) 17 stones (23, -30, D:2) an adder skeleton (23, -20, D:2) 26 stones (28, -10, D:2) a +0 dagger (32, 0, D:2) a +0 dagger (33, -29, D:2) a bread ration (35, -40, D:2) a +0 dagger (37, -17, D:2) a +0 dagger (42, -34, D:2) 17 stones (44, -21, D:2) a +0 ring mail (49, -21, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin corpse (0, 12, D:3) a potion of curing (2, 7, D:3) a jackal corpse (3, -3, D:3) 10 sling bullets (4, 5, D:3) a jackal corpse (5, 4, D:3) a +0 club (unseen) (6, 5, D:3) a tomahawk