karf Level 1 of the Dungeon (15, 17, D:1) a +0 club (18, 42, D:1) a +0 dagger (28, 13, D:1) 15 poisoned needles (30, 4, D:1) a +0 robe (35, 19, D:1) a +0 whip (43, 16, D:1) 15 bolts (50, 13, D:1) a +0 dagger (50, 42, D:1) a +0 leather armour (58, 32, D:1) 9 poisoned needles (59, 17, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a goblin corpse (5, 20, D:2) an adder skeleton (5, 24, D:2) 16 sling bullets (6, 29, D:2) a +0 robe (9, 17, D:2) a cursed -1 dagger (12, 37, D:2) a bat corpse (skeletalised by now) (14, 7, D:2) a +0 club (still there?) a ball python corpse (still there?) (15, 4, D:2) a potion of curing (15, 8, D:2) a cursed -2 club (16, 16, D:2) a hobgoblin corpse (22, 29, D:2) a quokka corpse (23, 18, D:2) a +0 club (23, 20, D:2) 4 poisoned needles a +0 club (23, 22, D:2) a worm corpse (39, 30, D:2) a +0 club 22 arrows (46, 20, D:2) a +0 ring mail