Dungeon Crawl Stone Soup version 0.22.1-5-g62c59d919a (webtiles) character file. 6 karf the Conjurer (level 1, -2/13 HPs) Began as a Mummy Conjurer on Jan 10, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (184 turns). karf the Conjurer (Mummy Conjurer) Turns: 184, Time: 00:00:38 Health: -2/13 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 0/4 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Skills: + Level 1.7 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 9% 2 N/A Dazzling Spray Conj/Hex #..... 32% 3 N/A Iskenderun's Mystic Bla Conj ##...... 47% 4 N/A Force Lance Conj/Tloc #....... 73% 4 N/A Fulminant Prism Conj/Hex #......... 73% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is severely wounded. The jackal bites you but does no damage. The jackal stops to sniff the ground. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! The jackal bites you. You die... #..#...#..#...#..######### ####.....####.....# +.....<.....+.###.# ####.....###### #.# #..#...#..# #.# #.#.#.#.#.# #.# ##..#.#..## #.# ####.#### #####.# #+# #hh@..# #g##### #.# #h# #h# ##.# #..# #g## #.# You could see 2 jackals and a hobgoblin. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A bat (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | karf the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 184 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 12 Armor: Robe || 6 Dodge: Dodged || 7