karf Level 1 of the Dungeon (6, 2, D:1) a +0 dagger (10, 13, D:1) a +0 club (13, 12, D:1) 5 poisoned needles (14, 28, D:1) a +0 leather armour (17, 35, D:1) a +0 scale mail (20, 15, D:1) a +0 club (23, 8, D:1) a +0 club (25, 21, D:1) a stone (27, 19, D:1) 2 stones (28, 1, D:1) a +0 mace (29, 8, D:1) a +0 club (29, 17, D:1) a stone (32, 31, D:1) 7 stones a +0 dagger (40, 12, D:1) a +0 mace (49, 42, D:1) a potion of curing (51, 30, D:1) a potion of lignification (53, 31, D:1) a +0 club 5 stones (64, 45, D:1) 18 stones (68, 48, D:1) 26 arrows Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (3, 3, D:2) a +0 robe (8, -9, D:2) a ration (8, 7, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (9, 13, D:2) a ration (19, -7, D:2) the felid corpse of Natasha (28, -11, D:2) a leopard gecko corpse (skeletalised by now) (32, 5, D:2) 15 gold pieces (33, 6, D:2) a scroll of identify (35, 4, D:2) an adder corpse (42, -8, D:2) 28 stones