karf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 10, D:1) a +0 short sword 2 stones (22, 37, D:1) 12 stones (25, -2, D:1) a +0 club (25, 8, D:1) a cursed -3 club (27, 24, D:1) 15 poisoned needles (34, 0, D:1) a +0 dagger (37, 17, D:1) a +0 short sword (39, 12, D:1) a +0 spear (40, 4, D:1) a +0 hand axe (45, 1, D:1) a cursed -3 dagger (47, 29, D:1) a +0 whip (51, 5, D:1) a +0 robe (51, 15, D:1) 2 throwing nets (52, 26, D:1) a +0 club (56, 16, D:1) a +0 club a +0 club (58, 16, D:1) a +1 spear of flaming Level 2 of the Dungeon (2, -9, D:2) a cursed -3 trident (18, -30, D:2) 23 sling bullets (31, -36, D:2) a stone (54, -25, D:2) a +0 flail of protection (60, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club a +0 club (2, 17, D:3) a +0 club (13, 13, D:3) a stone (17, -12, D:3) 20 arrows (17, 13, D:3) a +0 short sword (23, -2, D:3) a +0 whip (24, -5, D:3) a +0 ring mail (25, -12, D:3) a +0 club (53, -15, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 animal skin (13, -24, D:4) a -2 ring of evasion (14, -8, D:4) a +0 war axe (15, 2, D:4) a +0 ring mail (18, 5, D:4) a +0 flail (20, 6, D:4) a +0 dagger a +0 dagger a +0 robe (20, 7, D:4) a +0 dagger a +0 leather armour (23, -29, D:4) a +0 leather armour (27, -14, D:4) a +0 club (28, -15, D:4) a +0 spear (28, -14, D:4) a +0 whip (28, -13, D:4) a +0 club (29, -8, D:4) 25 arrows (30, -18, D:4) a +0 ring mail (34, 16, D:4) a +0 giant club (44, 18, D:4) a +0 falchion (46, 10, D:4) 23 stones (49, -24, D:4) a +0 giant club (53, 5, D:4) a +0 club (53, 7, D:4) a +0 flail (54, 6, D:4) a +0 dagger a cursed -2 robe a +0 ring mail a tomahawk a +0 club (55, 5, D:4) a tomahawk a +0 falchion (56, 9, D:4) a +0 chain mail a +0 scale mail a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, 36, D:5) 19 stones (5, -1, D:5) a +0 flail (14, 19, D:5) 14 stones (15, -3, D:5) 28 arrows (15, 3, D:5) 19 stones (22, 11, D:5) 12 stones (23, 25, D:5) a +0 plate armour a +0 mace (24, 30, D:5) 3 scrolls of teleportation 2 scrolls of blinking (27, -1, D:5) 17 stones (27, 28, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, -13, D:6) 11 poisoned needles (12, -3, D:6) a +0 mace (13, -45, D:6) an arrow (14, -48, D:6) 22 arrows a +0 shortbow (14, -44, D:6) an arrow (15, -48, D:6) a +0 buckler a +0 scale mail a +1 trident of venom (16, -4, D:6) 11 bolts (21, -14, D:6) a +0 short sword (22, -29, D:6) a +0 arbalest (24, -32, D:6) a +0 club (26, -7, D:6) 6 poisoned needles (28, -29, D:6) a +0 ring mail a +0 flail (29, -30, D:6) a +0 mace a +0 dagger a +0 flail (32, -30, D:6) a +0 leather armour (44, -53, D:6) a +0 rapier (51, -12, D:6) 18 arrows (52, -30, D:6) a +2 flail of protection a +0 leather armour (54, -35, D:6) a +0 battleaxe a +0 robe (54, -9, D:6) a cursed -2 hand axe (54, -6, D:6) a +0 leather armour of cold resistance (56, -12, D:6) a +0 hand axe 3 tomahawks a +3 flail a +0 leather armour a +0 hand axe (56, -11, D:6) a +0 hand axe (57, -46, D:6) a +1 robe of fire resistance a cursed +0 scythe (57, -12, D:6) a tomahawk a +0 leather armour a +0 falchion (58, -12, D:6) a tomahawk (59, -13, D:6) a +0 robe a +0 hand axe (59, -12, D:6) a +0 falchion Level 7 of the Dungeon (6, -2, D:7) 14 stones (6, 10, D:7) a scroll of teleportation (7, 13, D:7) 3 scrolls of teleportation (12, 30, D:7) a +0 spear (15, -7, D:7) 20 arrows (23, 16, D:7) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 leather armour (23, 17, D:7) a +0 dagger (24, 1, D:7) a +0 halberd a +0 robe (25, 1, D:7) a cursed +0 dagger a +0 robe (26, 20, D:7) a +0 scale mail a +4 flail (34, 14, D:7) a +0 ring mail (36, 18, D:7) a cursed +4 long sword a +0 robe (37, 18, D:7) a +5 hand axe of freezing a +0 robe (45, 25, D:7) 12 stones (48, 0, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a stone (1, 0, D:8) a stone (1, 1, D:8) a stone (1, 2, D:8) a tomahawk (2, 2, D:8) a +0 mace (3, 4, D:8) a +0 spear (11, -1, D:8) 24 stones (12, 7, D:8) a +2 flail of protection (13, 7, D:8) a +0 short sword a +0 chain mail (14, 15, D:8) a +0 dagger a +0 robe (20, -14, D:8) a +0 club (22, -14, D:8) a +0 robe (36, -9, D:8) 3 tomahawks (37, -10, D:8) a tomahawk (38, 18, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (41, 24, D:8) a +0 mace (41, 25, D:8) a +0 dagger a +0 chain mail (42, 6, D:8) a +0 leather armour (42, 25, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Qith's Antique Weapon Shoppe a +0 short sword (87 gold) a +0 glaive (188 gold) a +0 rapier (116 gold) a +0 short sword of protection (162 gold) the +4 scimitar "Ussoh" {pain, SInv} (1194 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. a +0 hunting sling (43 gold) a +0 quarterstaff (116 gold) the +7 long sword "Plog" {flame, rElec rF+ Dex+4} (2050 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. a +0 arbalest (130 gold) a +2 scimitar of protection (487 gold) [Shop] Lamux's Jewellery Shop an uncursed ring of positive energy (280 gold) an uncursed ring of ice (350 gold) an uncursed ring of positive energy (280 gold) an uncursed ring of resist corrosion (280 gold) an uncursed ring of protection from magic (350 gold) a +3 amulet of reflection (219 gold) a +4 ring of dexterity (378 gold) a +2 ring of dexterity (105 gold) the ring "Tire" {*Drain EV+3 Str-2 Dex+10 Stlth+} (588 gold) [ring of evasion] It affects your evasion (+3). It affects your strength (-2). It affects your dexterity (+10). It causes draining when unequipped. It makes you more stealthy. [Shop] Guynk's General Store a scroll of noise (13 gold) 20 arrows (52 gold) a ration (65 gold) 15 stones (19 gold) a +0 halberd (52 gold) a +2 hand axe of freezing (226 gold) a +0 robe (9 gold) a scroll of remove curse (39 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (520 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a scarf of resistance (416 gold) [Shop] Naneasif's General Store a potion of might (52 gold) a scroll of amnesia (45 gold) the +1 morningstar of World's End {freeze, Int+9} (495 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). a wand of iceblast (8) (156 gold) 2 scrolls of noise (26 gold) a +0 quarterstaff (52 gold) a ration (65 gold) 6 sling bullets (39 gold) a ration (65 gold) 25 stones (32 gold) a scroll of remove curse (39 gold) a scroll of holy word (97 gold) an uncursed ring of wizardry (390 gold) (5, 17, D:9) a +0 hand axe (5, 18, D:9) a cursed +0 robe a +0 dagger (6, 17, D:9) a +0 club (7, 17, D:9) a cursed +0 scale mail (9, 24, D:9) a +4 long sword of slicing (12, -4, D:9) a +0 giant club (unseen) (20, 10, D:9) a +0 ring mail (38, -5, D:9) a +0 club a scroll of enchant weapon (41, 8, D:9) a +0 robe the Ecumenical Temple