karf Level 1 of the Dungeon (0, 0, D:1) 3 stones (4, 2, D:1) a potion of curing (5, -1, D:1) a +0 leather armour (7, 8, D:1) a ration (8, -16, D:1) a +0 leather armour (20, -22, D:1) a +0 club (23, -23, D:1) a +0 short sword (33, -5, D:1) a +0 club (34, 11, D:1) a +0 robe (40, -10, D:1) a stone (40, -9, D:1) a stone (40, 15, D:1) a +0 club (41, -11, D:1) a stone (42, 18, D:1) 21 bolts (51, -6, D:1) a ration (53, -6, D:1) a +0 robe (55, -24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ration (0, 8, D:2) a +0 hand axe (2, 2, D:2) a +0 short sword (6, -3, D:2) a +0 ring mail (6, -1, D:2) a +0 whip (8, 16, D:2) a +0 club (20, 17, D:2) a bat corpse (skeletalised by now) (34, -7, D:2) a potion of degeneration (35, 15, D:2) a potion of heal wounds (41, 14, D:2) 8 stones (43, 11, D:2) a +0 mace (51, 5, D:2) a +0 club (51, 19, D:2) a ration (58, 3, D:2) a +0 robe a ration (58, 11, D:2) a potion of invisibility (58, 14, D:2) 29 arrows (59, -1, D:2) a potion of degeneration (60, 20, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 1, D:3) a +0 dagger (unseen) (1, 2, D:3) a +0 hand axe (unseen) (11, -6, D:3) a cursed +0 leather armour (16, -6, D:3) a leopard gecko corpse (skeletalised by now) (17, -5, D:3) a potion of heal wounds