karf Level 1 of the Dungeon (0, 0, D:1) a stone (1, -33, D:1) a +0 robe (1, 0, D:1) a stone (2, -2, D:1) a stone (4, -6, D:1) a +0 dagger (21, -18, D:1) 22 bolts (21, -9, D:1) 27 stones (41, -31, D:1) a +0 club (44, -36, D:1) a cursed +0 dagger (45, -42, D:1) a +0 club (47, -38, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 22 arrows (4, 5, D:2) a +0 ring mail (6, -13, D:2) a +0 hand axe (17, -1, D:2) a +0 dagger (22, 6, D:2) 11 stones (29, 0, D:2) 19 arrows (41, -11, D:2) 3 stones (42, -15, D:2) 26 stones (45, -9, D:2) a stone (45, -7, D:2) a +0 dagger a stone (47, -27, D:2) 24 sling bullets (54, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 1, D:3) a +0 short sword a +0 dire flail (11, -7, D:3) 21 arrows (29, 14, D:3) a +0 club (31, -3, D:3) a throwing net (31, 6, D:3) 12 sling bullets (32, -23, D:3) 27 arrows (33, -6, D:3) a cursed -1 hand axe (44, -4, D:3) a +0 mace (44, 0, D:3) a +2 leather armour of fire resistance (44, 14, D:3) 22 sling bullets (46, 19, D:3) a +0 dagger (49, 22, D:3) 16 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (1, -26, D:4) a +0 war axe (8, -11, D:4) a +0 giant club (21, 27, D:4) a +0 hand crossbow (26, 1, D:4) a +0 giant club (26, 10, D:4) a +0 dagger (29, -8, D:4) 22 arrows (30, -23, D:4) 29 stones (39, 11, D:4) a +0 club a +0 leather armour (41, 11, D:4) a cursed -1 giant club (45, 20, D:4) a +0 flail (48, 18, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, -1, D:5) a cursed +0 leather armour (5, -17, D:5) an arrow (7, 3, D:5) a +0 hunting sling (7, 13, D:5) a +0 trident (8, -16, D:5) a +0 shortbow 26 arrows (10, 12, D:5) an uncursed ring of see invisible (15, 26, D:5) 15 stones (17, -18, D:5) a +0 hand axe (40, 5, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, -2, D:6) 16 arrows (9, -7, D:6) a +0 ring mail (13, 9, D:6) a +0 scale mail (20, -9, D:6) 23 arrows (21, -19, D:6) a +0 scale mail (23, 13, D:6) the +4 mace of Ziyr {chaos, Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). (27, -29, D:6) a +0 giant spiked club (29, -8, D:6) a stone (29, -7, D:6) a stone (29, -6, D:6) a stone (29, -3, D:6) a +0 club 15 stones (29, 2, D:6) 14 bolts (29, 13, D:6) a +0 trident (31, -22, D:6) 9 stones (31, 9, D:6) 2 arrows (32, 11, D:6) an arrow (32, 12, D:6) 2 arrows (32, 15, D:6) a +0 shortbow 25 arrows (33, -11, D:6) a +0 long sword (41, -2, D:6) a +0 robe a +0 whip (43, -4, D:6) a +0 whip (50, 4, D:6) 21 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (10, 25, D:7) the +9 long sword of Gluttony {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). (11, 24, D:7) a +0 leather armour (12, -7, D:7) a stone (12, -6, D:7) 2 stones a +0 robe a +1 dagger (12, -5, D:7) 3 stones a +0 dagger (14, -5, D:7) a +0 robe a cursed +5 battleaxe of freezing a +0 robe a +0 dagger a +0 club (14, -3, D:7) a +0 halberd (14, 14, D:7) a +0 ring mail (16, 8, D:7) 24 stones (17, -5, D:7) a +0 spear (17, 0, D:7) a +0 leather armour (18, 32, D:7) 9 poisoned darts (19, 28, D:7) a +0 hand axe (unseen) (19, 29, D:7) a +0 whip (20, 27, D:7) a +0 robe (25, 31, D:7) a +2 great sword of electrocution (29, -16, D:7) 14 stones (30, -16, D:7) 12 arrows (30, -11, D:7) 12 arrows (45, 1, D:7) a +0 whip (47, 9, D:7) a +0 hand axe a +0 leather armour a +0 vorpal mace a +0 chain mail a +0 dagger a cursed +0 robe a +0 giant spiked club (57, -4, D:7) 21 bolts the Ecumenical Temple