karf Level 1 of the Dungeon (0, 0, D:1) a +0 kite shield (4, -9, D:1) a +0 dagger (8, 7, D:1) 26 arrows (13, -15, D:1) a +0 club (22, -17, D:1) a +0 club (25, -16, D:1) a +0 scale mail (34, 20, D:1) a +0 club (36, 29, D:1) a +0 robe (45, 18, D:1) 28 stones (45, 29, D:1) 29 stones (55, 19, D:1) 17 stones (57, 21, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) 17 stones (1, 2, D:2) a +0 club (5, 2, D:2) a +0 kite shield (9, 9, D:2) a +0 ring mail (20, 10, D:2) a +0 rapier (39, -12, D:2) a +0 club (45, -10, D:2) a +0 short sword a +0 animal skin a cursed +0 helmet (46, 7, D:2) a +0 club (46, 8, D:2) a +0 club (47, 4, D:2) a +0 club (48, 2, D:2) a +0 leather armour (50, 32, D:2) a +0 club (52, 1, D:2) a +2 kite shield (54, 2, D:2) a +0 club a +0 club (55, -10, D:2) a +0 club (56, -10, D:2) a +0 dagger a cursed +0 hunting sling 19 stones (56, -9, D:2) a +0 club (56, -5, D:2) a +0 club a +0 hunting sling 19 stones (65, 35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, 5, D:3) a +0 leather armour a +2 mace of holy wrath (5, -26, D:3) a +0 spear (6, -2, D:3) a +0 halberd (7, -29, D:3) 5 stones (15, -20, D:3) 18 stones (22, -2, D:3) 17 stones (30, -3, D:3) a +0 dagger (32, -5, D:3) a +0 robe (35, 2, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 spear (13, 6, D:4) a +0 giant club (14, 21, D:4) 17 stones (14, 37, D:4) a +1 whip of venom (20, 4, D:4) the cursed +1 ring mail of Curiosity {rElec SInv} It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (26, 2, D:4) a +0 giant spiked club (34, 46, D:4) 23 stones (37, 33, D:4) a +0 war axe (40, 15, D:4) an adder skeleton (51, 25, D:4) a +0 club (57, 7, D:4) a +0 chain mail