karf Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 13, D:1) a +0 dagger (15, 2, D:1) 16 stones (16, 33, D:1) a stone (16, 34, D:1) 2 stones (17, 33, D:1) a +0 vampiric short sword (22, 16, D:1) a cursed +0 short sword (22, 22, D:1) a +0 falchion (24, 21, D:1) a +0 plate armour (24, 22, D:1) 17 arrows (24, 24, D:1) a potion of brilliance (35, 3, D:1) a +0 club (38, 25, D:1) 5 poisoned darts (53, -5, D:1) a +0 centaur barding (59, 12, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -6, D:2) a +0 club (6, -4, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, 19, D:2) an adder skeleton (10, 17, D:2) a goblin skeleton (15, 20, D:2) 13 arrows (22, 13, D:2) a +0 hunting sling (23, 13, D:2) 7 datura-tipped darts a hobgoblin skeleton (25, 12, D:2) a rat skeleton (26, 24, D:2) a bat skeleton an adder skeleton (36, 3, D:2) 8 gold pieces (37, 7, D:2) a +0 flail (38, 8, D:2) a +0 mace (39, 2, D:2) a scroll of magic mapping (39, 9, D:2) a +0 flail (unseen)