karf Level 1 of the Dungeon (5, 52, D:1) a +0 robe (17, 38, D:1) a +0 short sword 21 stones a +0 leather armour (19, 38, D:1) a stone (20, 51, D:1) a +0 dagger (21, 38, D:1) a stone (22, 38, D:1) a stone (22, 39, D:1) a stone (22, 42, D:1) a cursed -2 mace (26, 40, D:1) a +0 club (29, -3, D:1) a +0 dagger (36, 28, D:1) 23 sling bullets (46, 15, D:1) 8 arrows (48, 26, D:1) a +0 scale mail (55, 24, D:1) a +0 club (59, 39, D:1) a +2 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 18, D:2) a cursed -1 club (6, 13, D:2) a +0 mace (15, -1, D:2) a scroll of teleportation (16, -2, D:2) 9 bolts (18, -9, D:2) a +0 whip (18, 7, D:2) a +0 scale mail a cursed +0 hunting sling a +0 hand axe a +0 hand axe a +0 hand axe a +0 robe (19, -9, D:2) a +0 spear (19, -1, D:2) a potion of berserk rage (21, -3, D:2) a +0 club (24, -5, D:2) a +0 spear (26, 1, D:2) 16 stones (30, 28, D:2) a +0 dagger (37, -4, D:2) a +0 whip (38, 14, D:2) a +0 dagger (41, -4, D:2) a stone (42, -4, D:2) a stone (43, 17, D:2) a +0 kite shield Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club (2, -2, D:3) a +0 scale mail (7, 16, D:3) a +0 trident (23, 22, D:3) 3 stones (34, 9, D:3) a scroll of teleportation (48, 15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Icwim's Weapon Shoppe a +0 spear (33 gold) the cursed +0 halberd "Ema Liarcheho" {vamp, +Blink rC- rN+ Int+3} (291 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 hand axe (33 gold) a +4 vorpal great sword (348 gold) 14 arrows (30 gold) a +0 glaive (71 gold) a +1 trident of protection (123 gold) a +2 vorpal shortbow (181 gold) 19 sling bullets (104 gold) 15 arrows (33 gold) a +3 trident of pain (282 gold) a +0 short sword (33 gold) a +0 hand axe (33 gold) (0, 0, D:4) a +0 club (4, 16, D:4) an arrow (5, 15, D:4) an arrow (7, 16, D:4) an arrow (10, 16, D:4) a +0 shortbow 29 arrows (14, -1, D:4) a scroll of teleportation (17, 7, D:4) a +3 war axe a +0 leather armour (19, 12, D:4) 5 stones (25, 11, D:4) 23 bolts (38, -12, D:4) a +0 leather armour (44, -8, D:4) 15 stones (48, -1, D:4) an uncursed amulet of rage (48, 16, D:4) 22 arrows (48, 33, D:4) a +0 robe (54, 15, D:4) a +0 robe a +0 dagger a +0 hand axe a +0 leather armour a cursed -1 falchion Level 5 of the Dungeon (0, 0, D:5) 15 bolts (7, 27, D:5) a leopard gecko skeleton (10, 39, D:5) a +0 flail (20, 35, D:5) a cursed +0 buckler (31, 6, D:5) a +0 scimitar a +2 robe of magic resistance (33, 14, D:5) the cursed +1 hand axe of Greed {freeze, *Drain MP+9 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (41, 12, D:5) 11 gold pieces (42, 17, D:5) a +0 short sword