karf Level 1 of the Dungeon (0, 0, D:1) 19 arrows (9, -32, D:1) 21 bolts (10, -24, D:1) a +0 dagger (12, -22, D:1) a +0 dagger (14, -48, D:1) a +0 ring mail (17, -23, D:1) a +0 club (32, -31, D:1) a +0 club (35, -20, D:1) 28 bolts (41, -46, D:1) a +0 short sword (46, -20, D:1) 18 arrows (52, -14, D:1) a +0 short sword a throwing net (68, -15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 4, D:2) a +0 hunting sling (25, 15, D:2) 20 arrows (30, -6, D:2) 18 arrows (32, 40, D:2) 13 bolts (34, 30, D:2) 12 poisoned darts (36, 16, D:2) a +0 leather armour (47, 2, D:2) a +0 dagger (66, 7, D:2) a +0 vampiric dagger Level 3 of the Dungeon (0, 0, D:3) 18 bolts (4, 6, D:3) a +0 leather armour (6, 2, D:3) a quokka corpse (skeletalised by now) (8, -2, D:3) a +0 spear (10, 29, D:3) a rat corpse (11, 25, D:3) a stone (13, 0, D:3) a +2 dagger of speed (20, 15, D:3) a +0 robe (20, 38, D:3) a +0 club (22, 0, D:3) a +0 club (24, 9, D:3) a +0 flail (38, 48, D:3) a rat skeleton (42, 0, D:3) a +0 spear (43, -1, D:3) a +0 halberd a +0 whip (43, 0, D:3) a cursed -1 spear (45, 4, D:3) a +0 club