karf Level 1 of the Dungeon (1, 23, D:1) 18 bolts (6, -1, D:1) 20 arrows (15, 7, D:1) a +0 dagger (16, 35, D:1) a +0 spear 14 stones (18, 32, D:1) a +0 dagger (19, 9, D:1) a +0 dagger (20, -4, D:1) a potion of haste (20, -3, D:1) a stone (21, -5, D:1) a +0 club 10 stones (27, 28, D:1) a cursed -3 dagger (28, 7, D:1) a +0 scale mail (30, 25, D:1) a +0 club (30, 26, D:1) a cursed +0 dagger (31, 26, D:1) a +0 dagger (32, 25, D:1) a +0 club a +0 club (43, 36, D:1) a +0 club a +0 robe Level 2 of the Dungeon (0, 0, D:2) 25 bolts (2, 19, D:2) a +0 dagger (4, -1, D:2) a +0 ring mail (8, 1, D:2) a +0 short sword a +0 club a cursed +0 helmet a +0 animal skin a +0 club (9, 4, D:2) a +0 club (16, 27, D:2) a +0 short sword (18, 11, D:2) a +0 spear (18, 16, D:2) 19 stones (20, -5, D:2) a +0 dagger (25, 25, D:2) a +0 trident (27, 20, D:2) a +0 mace (28, -5, D:2) a +0 club (28, 2, D:2) a +0 hunting sling (29, -7, D:2) a +0 dagger (31, -2, D:2) a +4 quarterstaff of chaos (31, 6, D:2) a stone (32, 4, D:2) 20 arrows (32, 6, D:2) a stone (34, 6, D:2) a stone (35, -12, D:2) a +0 mace (35, -7, D:2) 19 sling bullets (37, -7, D:2) a +0 spear (39, -6, D:2) a +0 club (45, 24, D:2) a +0 spear (47, 17, D:2) 10 sling bullets (57, 33, D:2) a +0 club (60, 37, D:2) a +3 scythe of freezing a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 5, D:3) a scroll of teleportation (5, 1, D:3) a +0 leather armour (7, 2, D:3) a stone (8, 4, D:3) a stone (8, 6, D:3) 2 stones (13, 20, D:3) 10 poisoned darts (13, 29, D:3) a +0 cloak (15, 11, D:3) a +0 leather armour a +0 whip a +0 mace (16, 8, D:3) a +0 dagger a +0 robe (16, 11, D:3) a +0 club (17, 13, D:3) a +0 ring mail a +0 war axe (19, 1, D:3) a +0 leather armour (19, 15, D:3) 9 arrows (22, 0, D:3) a +0 dagger (22, 7, D:3) 8 atropa-tipped darts (22, 10, D:3) a +0 robe (24, 17, D:3) 22 stones (25, 16, D:3) a +0 club (27, 1, D:3) 14 stones (30, 1, D:3) a +0 club (30, 2, D:3) a +0 club (33, 2, D:3) a +0 mace (34, 32, D:3) a +0 leather armour (37, 35, D:3) a +0 hand axe (44, 30, D:3) a +0 robe (46, -2, D:3) 16 poisoned darts (55, -11, D:3) a +0 flail a +0 leather armour (55, -4, D:3) a +0 hand axe a +0 leather armour a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 mace a +0 chain mail (55, 9, D:3) 14 bolts Level 4 of the Dungeon [Shop] Qith's Mayhem Merchandise a wand of iceblast (8) (132 gold) a book of the Tempests (770 gold) a book of Fire (715 gold) a book of Fire (715 gold) a +1 battleaxe of flaming (205 gold) a +0 battleaxe (71 gold) a +0 war axe (38 gold) (10, -20, D:4) 23 stones (26, 5, D:4) a +0 club (28, 6, D:4) a +0 club (29, 14, D:4) a +0 spear (29, 17, D:4) a +0 halberd (30, 17, D:4) a +0 spear a +0 ring mail a +0 short sword (32, 17, D:4) a +0 giant club (36, -5, D:4) a +0 quarterstaff (36, 19, D:4) 17 stones (50, -6, D:4) 29 arrows (55, -4, D:4) 16 stones (63, 12, D:4) a +0 whip 3 boomerangs (63, 13, D:4) 12 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (14, -23, D:5) a +0 ring mail (14, -1, D:5) a +0 hand axe (19, 3, D:5) 22 stones (23, -21, D:5) a +0 robe (26, 9, D:5) a +0 trident (28, -1, D:5) a +1 battleaxe of freezing (35, 18, D:5) a +0 cloak (37, 15, D:5) a +0 flail (45, -21, D:5) a potion of degeneration (47, -27, D:5) a +0 hunting sling (53, -24, D:5) a +0 giant club (56, -42, D:5) a scroll of blinking Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of resist corrosion (4, -4, D:6) a +0 club (5, -4, D:6) a +0 flail a cursed -1 spear (8, 27, D:6) a +0 giant spiked club (10, 15, D:6) 22 arrows (17, 27, D:6) 20 stones (21, 14, D:6) 8 stones a +0 leather armour a +0 falchion a +0 leather armour a +0 club a +0 leather armour (23, 40, D:6) 15 stones (25, 29, D:6) a +0 short sword a cursed +0 leather armour (45, 36, D:6) a +0 mace (47, 16, D:6) 19 bolts (47, 33, D:6) a +0 club (52, 23, D:6) a +0 ring mail (53, 23, D:6) a +0 falchion a +0 scale mail a +0 club (55, 23, D:6) a +0 robe a +0 dagger (56, 22, D:6) a +0 hand axe Level 7 of the Dungeon (7, 38, D:7) 17 stones (8, -2, D:7) a scroll of teleportation (17, 1, D:7) a +0 quarterstaff (23, -3, D:7) 15 stones (28, 10, D:7) a +3 vampiric hand axe (29, -11, D:7) 9 stones (30, 0, D:7) 17 arrows (47, 12, D:7) a cursed staff of cold (49, -10, D:7) a +0 quarterstaff (50, -16, D:7) 19 stones (51, 28, D:7) a scroll of teleportation (52, 17, D:7) a +0 buckler (53, -6, D:7) a +0 scythe a +0 robe (55, -7, D:7) a +0 scythe a +0 robe (56, -8, D:7) a +0 scythe a +0 robe (56, -7, D:7) a +0 scythe a +0 robe (58, 4, D:7) a +0 scythe a +0 robe (58, 36, D:7) a +0 ring mail (66, 1, D:7) 23 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 hand crossbow (10, -1, D:8) a cursed -3 club a +0 leather armour (11, -4, D:8) a +0 dagger a +0 robe (12, -8, D:8) a +0 flail (13, -8, D:8) a +0 helmet (15, -7, D:8) a cursed +0 robe a +0 dagger (15, -5, D:8) a +0 ring mail (31, 25, D:8) a +0 dagger a +0 robe (32, 25, D:8) a cursed -2 mace (32, 26, D:8) a +0 dagger a +0 robe (33, 25, D:8) a +0 club Level 9 of the Dungeon [Shop] Otesaf's Jewellery Emporium an uncursed ring of positive energy (260 gold) an uncursed amulet of the acrobat (390 gold) an uncursed amulet of rage (520 gold) the ring of the Mage {Wiz MR++ Int+3} (672 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +2 ring of intelligence (97 gold) a +1 ring of protection (39 gold) an uncursed ring of resist corrosion (260 gold) an uncursed ring of protection from cold (325 gold) the ring "Wuhoph" {+Fly rPois Int+3 Dex-3 Stlth+} (409 gold) [ring of flight] It affects your intelligence (+3). It affects your dexterity (-3). It protects you from poison. It lets you fly. It makes you more stealthy. an uncursed ring of magical power (260 gold) the ring of Xoudumag {rN+ MR+ Dex+2 Slay+5} (751 gold) [ring of positive energy] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet of Musoasyahaa {Harm *Contam *Drain rN+++ Dex+4} (790 gold) [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It causes draining when unequipped. a cursed amulet of inaccuracy (26 gold) (0, 0, D:9) a +0 leather armour (2, -3, D:9) 31 arrows (2, 0, D:9) 22 stones (12, -34, D:9) a +0 whip (12, 15, D:9) a +0 ring mail (13, -1, D:9) a +0 short sword (14, -6, D:9) a scroll of blinking (14, 11, D:9) a +0 hand axe (15, 3, D:9) 15 arrows (19, -36, D:9) a potion of haste (26, -26, D:9) a +0 plate armour (31, 6, D:9) 26 bolts (34, 16, D:9) a +0 hand axe (35, 17, D:9) a +0 flail a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 scimitar (36, -15, D:9) a +1 hunting sling of flaming (42, -33, D:9) 21 bolts (43, -7, D:9) a scroll of immolation (46, 9, D:9) a +0 glaive (47, 7, D:9) 9 arrows a +0 shortbow (47, 9, D:9) 3 arrows (47, 12, D:9) a +0 giant club (49, -14, D:9) 2 throwing nets (49, -13, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (19, -18, D:10) 21 bolts (21, 17, D:10) a +0 giant club (25, 2, D:10) 25 arrows (36, -10, D:10) a +0 robe (37, -1, D:10) a +0 plate armour (46, -8, D:10) a +0 dagger (56, -17, D:10) a +0 trident a +0 scale mail (56, -16, D:10) a +0 club (57, -17, D:10) a +0 whip (58, 19, D:10) a +0 robe (61, 7, D:10) a +0 club a +0 leather armour (62, 6, D:10) a +0 battleaxe a +0 plate armour (62, 8, D:10) a cursed -3 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a +0 giant club (0, 20, D:11) a +0 giant club (5, -8, D:11) a +0 dagger a +0 leather armour (8, -4, D:11) 23 arrows (8, 7, D:11) 22 stones (17, 7, D:11) a +0 flail a +0 scale mail a +0 dagger a +0 chain mail a +0 mace (18, 7, D:11) a +0 flail a +0 leather armour a +0 trident a +0 plate armour a +0 flail 5 boomerangs a +0 scale mail (19, 7, D:11) a +0 short sword a +0 scale mail a +0 hand axe a +0 flail a +0 leather armour a +0 plate armour a +0 short sword a +0 leather armour (20, 7, D:11) a +0 mace a +0 chain mail (20, 11, D:11) a +0 short sword of protection (23, 19, D:11) a +0 mace a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 trident 5 boomerangs a +0 chain mail a +0 dagger (24, 29, D:11) a +0 chain mail (30, -2, D:11) a +0 hand axe (30, 24, D:11) a +0 war axe (33, -7, D:11) a cursed +0 leather armour 5 boomerangs (33, 20, D:11) a +0 war axe (35, -16, D:11) a +1 cloak a +0 scale mail (38, -7, D:11) a +0 plate armour a +0 long sword (39, -4, D:11) 2 boomerangs a +0 club (43, 0, D:11) a +0 leather armour a +0 flail (44, 20, D:11) a +2 helmet (49, 28, D:11) a +0 battleaxe a +0 chain mail (51, -10, D:11) a scarf of resistance (52, 23, D:11) a +0 war axe (53, 22, D:11) a +0 dagger Level 12 of the Dungeon [Shop] Lufig's Antique Weapon Emporium a +0 mace (69 gold) a +0 hand axe (69 gold) a +2 shortbow of freezing (400 gold) the +11 trident "Helor" {vorpal, +Fly rN+ Dex+3} (1835 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It lets you fly. a +0 long sword (80 gold) the +11 rapier "Zypria" {distort, Dex+7} (1994 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+7). a +3 demon trident of electrocution (1253 gold) a +0 whip (57 gold) a +0 mace (69 gold) the +8 mace of the Head {antimagic, rElec} (1449 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. a +0 spear (69 gold) a +0 double sword (345 gold) a +1 vorpal executioner's axe (506 gold) (0, 0, D:12) a +0 leather armour (1, 23, D:12) a +0 ring mail (4, -9, D:12) an acid dragon corpse (skeletalised by now) (10, 24, D:12) a +0 leather armour (11, 24, D:12) 14 poisoned darts (17, 2, D:12) 15 arrows (19, -10, D:12) the +1 leather armour of the Thinker {+Blink rF+} It protects you from fire. It lets you blink. (19, 34, D:12) a +0 dagger (23, -2, D:12) the +0 helmet of a Billion Nightmares {+Blink rF- Dex+4 Stlth+} It affects your dexterity (+4). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (25, 36, D:12) a +0 hand axe a +0 robe a cursed -1 war axe a cursed +0 leather armour a +0 whip a cursed -3 quarterstaff a +1 dagger of holy wrath a +0 robe (38, 26, D:12) a large rock (40, 26, D:12) a large rock (42, 26, D:12) a large rock (45, -11, D:12) a +0 leather armour (48, 20, D:12) a +0 flail (50, -8, D:12) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a crocodile skeleton (3, -8, Lair:1) a crocodile skeleton (12, -2, Lair:1) a +0 shortbow