karf

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(18, -33, D:1)
  a +0 ring mail
(19, -33, D:1)
  24 sling bullets
(20, 0, D:1)
  a +0 club
(23, -37, D:1)
  20 stones
(33, -36, D:1)
  13 poisoned darts
(33, -6, D:1)
  6 atropa-tipped darts
  a +0 ring mail
(35, -17, D:1)
  a +0 spear
(35, -5, D:1)
  a +0 hunting sling
(44, -32, D:1)
  a +3 leather armour
  a cursed -2 flail
(45, -30, D:1)
  17 stones
(48, -20, D:1)
  a +0 club

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 robe
(2, 5, D:2)
  31 stones
(7, -2, D:2)
  a cursed -1 club
  7 arrows
(13, -4, D:2)
  a +0 leather armour
  a +0 whip
(13, -3, D:2)
  a +0 leather armour
  a +0 flail
  a +0 robe
  a cursed -1 dagger
(13, -2, D:2)
  a +0 robe
  a +0 dagger
(22, 2, D:2)
  a +0 robe
(25, 31, D:2)
  2 throwing nets
(26, 16, D:2)
  25 stones
(28, 0, D:2)
  a +0 club
  47 stones
(31, -1, D:2)
  a stone
(32, -1, D:2)
  a stone
(35, 41, D:2)
  a +0 club
(40, -1, D:2)
  a stone
  a +0 club
  a +0 club
  a +0 club
(41, -2, D:2)
  3 stones
(41, 1, D:2)
  a +0 robe
  11 stones
  a +0 short sword
(41, 37, D:2)
  a +0 leather armour
  a +0 mace
(41, 39, D:2)
  a +0 club
(42, -1, D:2)
  a +0 club
(43, -1, D:2)
  a +0 dagger
(48, 30, D:2)
  a +0 scale mail
(49, 1, D:2)
  15 sling bullets

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 club
(4, 2, D:3)
  a +0 hand axe
(7, -13, D:3)
  a +1 mace of holy wrath
(8, -10, D:3)
  a +2 quarterstaff of chaos
(9, -51, D:3)
  a +0 club
(10, -30, D:3)
  20 arrows
(15, -8, D:3)
  a +0 club
(22, -6, D:3)
  a +0 short sword
(25, -46, D:3)
  a +0 whip
(25, -45, D:3)
  a +0 short sword
(26, -45, D:3)
  a +0 flail
(26, -44, D:3)
  a +0 ring mail
(35, 6, D:3)
  a +0 short sword
(35, 7, D:3)
  a +0 whip
(40, -14, D:3)
  a +0 leather armour
  a +0 dagger
  a +2 robe of positive energy
  a +1 flail of venom
  a cursed +0 scale mail
(43, -40, D:3)
  a +0 club
(43, -1, D:3)
  a scroll of noise
(48, -23, D:3)
  a +0 ring mail
(49, -1, D:3)
  3 poisoned darts
(49, 0, D:3)
  a poisoned dart
(56, 4, D:3)
  a +0 club
(59, -41, D:3)
  a cursed -2 arbalest

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 kite shield
(6, 8, D:4)
  a +0 hunting sling
(15, -17, D:4)
  a +0 giant club
(15, -16, D:4)
  a +0 mace
  a +0 leather armour
(22, 4, D:4)
  a +0 dagger
(22, 12, D:4)
  27 arrows
(23, 14, D:4)
  21 arrows
(30, 6, D:4)
  a +0 club
(34, -1, D:4)
  an uncursed amulet of inaccuracy
  an uncursed ring of attention
  a cursed ring of fire
(36, -10, D:4)
  a +0 war axe
(36, 5, D:4)
  a +0 leather armour
  a +0 whip
(36, 6, D:4)
  a +0 leather armour (still there?)
  a +0 whip (still there?)
(37, 6, D:4)
  a +0 robe
  a +0 dagger
(40, 15, D:4)
  24 sling bullets
(48, 10, D:4)
  a +0 leather armour
  a wand of random effects (19)
(48, 12, D:4)
  13 stones
(50, 2, D:4)
  a +0 robe
(53, 0, D:4)
  a +0 chain mail

Level 5 of the Dungeon
[Shop] Ykky's Book Shoppe
  a book of Annihilations (1656 gold)
  a book of Minor Magic (300 gold)
  a book of Maledictions (375 gold)
  the Grimoire of Doomed Lightness (838 gold)
    Spells                           Type                      Level      
    Known
     a - Pain                         Necromancy                    1         
    no
     b - Mephitic Cloud               Conjuration/Poison/Air        3         
    no
     c - Airstrike                    Air                           4         
    no
     d - Agony                        Necromancy                    5         
    no
     e - Borgnjor's Vile Clutch       Necromancy/Earth              5         
    no
  a book of Misfortune (300 gold)
  the Compendium of Companions and Cold (3156 gold)
    Spells                           Type                      Level      
    Known
     a - Freeze                       Ice                           1         
    no
     b - Call Imp                     Summoning                     2         
    no
     c - Frozen Ramparts              Ice                           3         
    no
     d - Spellforged Servitor         Conjuration/Summoning         7         
    no
     e - Malign Gateway               Summoning/Translocation       7         
    no
  a book of Debilitation (600 gold)
  a book of Cantrips (300 gold)
(0, 0, D:5)
  a +0 ring mail
(0, 7, D:5)
  a +0 spear
  a +0 scale mail
(9, 9, D:5)
  a +0 ring mail
(13, 13, D:5)
  a +0 spear
(15, 12, D:5)
  a +0 spear
(22, -1, D:5)
  a +0 war axe
(25, -4, D:5)
  15 arrows
(28, -6, D:5)
  a +0 scale mail
(29, -4, D:5)
  a +0 robe
(30, -14, D:5)
  a +0 spear
  a +0 leather armour
(30, -13, D:5)
  a +0 club
  a +0 flail of protection
(33, -1, D:5)
  31 arrows
(41, -4, D:5)
  a +0 long sword
(49, -29, D:5)
  a wand of random effects (29)
(49, -25, D:5)
  a +0 dagger
(51, 1, D:5)
  a +0 ring mail
(52, 1, D:5)
  24 arrows

Level 6 of the Dungeon
[Shop] Iweid's Magic Scroll Emporium
  a scroll of identify (30 gold)
  a scroll of magic mapping (52 gold)
  a scroll of amnesia (52 gold)
  a scroll of identify (30 gold)
  a scroll of remove curse (45 gold)
  a scroll of identify (30 gold)
  a scroll of remove curse (45 gold)
  a scroll of identify (30 gold)
(0, 0, D:6)
  6 atropa-tipped darts
(3, -15, D:6)
  a +0 spear
  a cursed +0 flail
(4, -15, D:6)
  a +0 short sword
(5, -15, D:6)
  a +0 halberd of venom
(5, -14, D:6)
  a +0 ring mail
  a cursed -1 dagger
  a cursed +0 flail
  a +0 club
(5, -13, D:6)
  a +0 club
(5, -3, D:6)
  a +0 chain mail
(6, -14, D:6)
  a +0 robe
  a +0 dagger
(10, -22, D:6)
  a +0 hand axe
(10, -21, D:6)
  a +0 cloak
  a +0 hand axe
(10, -16, D:6)
  a +0 dagger
(12, -12, D:6)
  a +0 dagger
(12, -10, D:6)
  a +0 robe
(14, -10, D:6)
  a cursed +0 chain mail
(17, -5, D:6)
  a +0 robe
(17, 10, D:6)
  a +0 quarterstaff
(25, -16, D:6)
  4 datura-tipped darts
(27, -9, D:6)
  a +1 whip of flaming
  a cursed +0 robe
(28, -26, D:6)
  a +0 quarterstaff
(31, -13, D:6)
  a +0 scale mail
(38, -26, D:6)
  22 stones
(43, -16, D:6)
  a +0 robe

Level 7 of the Dungeon
(0, 0, D:7)
  8 poisoned darts
(1, 16, D:7)
  a +0 robe
(1, 20, D:7)
  22 sling bullets
(2, 24, D:7)
  a wand of random effects (21)
(3, 12, D:7)
  a +0 trident
(3, 25, D:7)
  a +0 club
(7, 5, D:7)
  25 stones
(7, 9, D:7)
  a +0 falchion
(9, 2, D:7)
  21 stones
(9, 30, D:7)
  a +0 robe
(14, 6, D:7)
  a +0 ring mail
(15, 29, D:7)
  a +0 leather armour
  a +0 dagger
  a +0 hand axe
  a +0 club
  a +0 morningstar
(20, 7, D:7)
  a +0 flail
  a +0 morningstar
  a +0 leather armour
  a +0 chain mail
  24 bolts
(20, 8, D:7)
  a +0 halberd
  a cursed +0 plate armour
(23, 26, D:7)
  a throwing net
(24, 24, D:7)
  a throwing net
  a +0 flail
(24, 40, D:7)
  a +0 whip of electrocution
(35, 20, D:7)
  a +0 dagger
(36, 46, D:7)
  21 stones
(37, 32, D:7)
  a +0 flail
(40, 24, D:7)
  a +0 helmet
(54, 25, D:7)
  the +1 leather armour "Faor" {*Contam rF+ Will+}
    It protects you from fire.
    It affects your willpower, your defense against some magical effects.
    It causes magical contamination when unequipped.
(56, 43, D:7)
  a +0 ring mail

Level 8 of the Dungeon
(0, 0, D:8)
  20 arrows
(1, 7, D:8)
  12 stones
(3, 3, D:8)
  a +0 club (still there?)
  a +0 giant spiked club (still there?)
  an ogre corpse (still there?)
(3, 4, D:8)
  a +4 spear of venom (still there?)
  a +0 scale mail (still there?)
(3, 5, D:8)
  a cursed -2 flail
(4, -21, D:8)
  a +0 quarterstaff
  a +1 hunting sling of freezing
  25 sling bullets
  a +0 leather armour
(4, -19, D:8)
  4 sling bullets
(4, -17, D:8)
  a sling bullet
(4, -15, D:8)
  a sling bullet
(4, -14, D:8)
  a sling bullet
(4, 7, D:8)
  a +0 scale mail
(34, -14, D:8)
  a +0 flail
(34, -8, D:8)
  a +0 dagger
  a +0 cloak
  the human corpse of Maurice