karf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -8, D:1) a +0 club (2, -6, D:1) a +0 club (2, 2, D:1) a +0 dagger (7, 5, D:1) 4 stones (10, 4, D:1) 15 bolts (10, 5, D:1) 14 arrows (16, 4, D:1) 31 stones (16, 23, D:1) a +0 club (28, 12, D:1) a +0 pair of gloves (31, -4, D:1) a +0 helmet (38, -5, D:1) a +0 whip a +0 club (39, -6, D:1) a +0 club (44, 23, D:1) 3 stones (46, 3, D:1) a +0 short sword (47, 0, D:1) a +0 club (49, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -24, D:2) a +0 chain mail (4, -20, D:2) a +0 dagger (9, -31, D:2) a +0 club (10, -9, D:2) a +0 club (11, -21, D:2) a +0 club (12, -21, D:2) a +0 helmet a +0 animal skin a +0 spear (14, -22, D:2) a +0 club (15, -22, D:2) a +0 club (17, -22, D:2) 2 gold pieces (17, -21, D:2) 2 gold pieces (17, -20, D:2) 2 gold pieces (18, -21, D:2) a gold piece (20, -31, D:2) a +0 leather armour (24, -5, D:2) a +0 dagger (26, -21, D:2) a +0 dagger (37, -32, D:2) 13 stones (38, 5, D:2) 20 sling bullets (42, -29, D:2) a +0 club Level 3 of the Dungeon (4, -35, D:3) a +0 flail (4, -32, D:3) a +0 trident (4, -30, D:3) a +0 club a +0 scale mail (6, -29, D:3) a +0 club (7, -37, D:3) a +0 club a +0 leather armour (7, -4, D:3) a +0 spear (8, -38, D:3) a +0 club (8, -29, D:3) a +0 scale mail (8, -5, D:3) a +0 robe (9, -36, D:3) a +0 hand axe (11, -37, D:3) a +0 short sword (11, -29, D:3) 19 arrows (16, -43, D:3) a +0 halberd 16 stones (25, -3, D:3) a +0 dagger (27, -34, D:3) 17 bolts (29, -4, D:3) a +0 club (32, -10, D:3) a +0 dagger (34, -23, D:3) a +0 dagger a stone a +0 ring mail (34, -22, D:3) a +0 club (37, -33, D:3) a +0 ring mail a +2 dagger of venom Level 4 of the Dungeon [Shop] Ripoawk's General Store a +0 pair of gloves (58 gold) the amulet "Ypranwua" {Faith rC+} (702 gold) [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. a scroll of enchant weapon (97 gold) a lightning rod (4/4) (390 gold) a scroll of identify (26 gold) 8 javelins (83 gold) 14 stones (18 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1396 gold) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. 20 sling bullets (130 gold) 30 stones (39 gold) a +3 vorpal falchion (279 gold) (0, 0, D:4) a +1 rapier of venom (8, 0, D:4) a +0 ring mail (9, 37, D:4) a +0 robe (14, 22, D:4) a +0 giant club (23, -4, D:4) a +0 giant club (27, -6, D:4) a +0 hunting sling (39, 3, D:4) 19 poisoned darts (43, 9, D:4) a +0 long sword (55, -10, D:4) a +0 hand axe (55, -9, D:4) a +0 short sword 4 boomerangs of dispersal a +0 leather armour (55, -6, D:4) a +0 robe a +1 antimagic dagger (57, 7, D:4) a +0 giant club (59, 34, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 whip (3, 7, D:5) a +0 glaive (9, 13, D:5) 5 stones a +0 animal skin (10, 11, D:5) 5 stones a +0 animal skin (11, 11, D:5) a +0 animal skin 10 stones a +0 animal skin (11, 15, D:5) a +0 animal skin 10 stones a +0 animal skin (11, 16, D:5) 24 stones (13, -5, D:5) a +0 fustibalus (18, 16, D:5) 13 arrows (21, 14, D:5) a +1 falchion of protection (25, -14, D:5) a +0 chain mail (33, -9, D:5) a +0 leather armour a +0 hand axe (34, -9, D:5) a +0 leather armour a +0 short sword (35, -10, D:5) a +0 club (36, -10, D:5) a +0 leather armour a +0 club (37, 16, D:5) 31 stones (38, -11, D:5) a +0 war axe (38, -3, D:5) a +0 flail (43, 1, D:5) a +0 flail (43, 22, D:5) a +0 robe a +0 dire flail (43, 28, D:5) a +0 scale mail a +2 flail of draining 53 stones (52, -14, D:5) a +0 dagger of venom a +0 chain mail (55, -10, D:5) a +0 club a +0 leather armour (60, 33, D:5) a +0 shortbow 9 arrows (63, -5, D:5) a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 club (67, 0, D:5) a +0 flail a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 28 stones (2, 8, D:6) a +0 rapier (3, 6, D:6) 14 stones (4, -3, D:6) 26 stones (6, -6, D:6) 23 stones (7, 23, D:6) a +0 mace (12, 20, D:6) a +0 robe a +0 dagger (13, 31, D:6) a +0 trident a +0 plate armour (26, 9, D:6) a scroll of magic mapping (29, 8, D:6) 14 gold pieces (29, 9, D:6) an amulet of magic regeneration (29, 10, D:6) a +0 dagger (34, 21, D:6) a +0 leather armour (39, -2, D:6) a +0 spear (39, 33, D:6) a +0 falchion (47, -10, D:6) a +0 scale mail (57, 41, D:6) 20 stones (59, 32, D:6) 17 bolts (68, 22, D:6) 26 stones Level 7 of the Dungeon (1, 4, D:7) a +0 mace (2, 0, D:7) a +2 dagger of venom (2, 2, D:7) an orc corpse (skeletalised by now) (3, 3, D:7) a +0 leather armour of cold resistance (19, 2, D:7) a killer bee corpse (21, 3, D:7) 2 potions of might the Ecumenical Temple