karf Level 1 of the Dungeon (5, -19, D:1) a +0 dagger (7, -5, D:1) a +0 short sword (22, 13, D:1) 6 stones (25, 9, D:1) a +0 club (27, -12, D:1) a +0 dagger (27, 18, D:1) a +0 flail (29, 5, D:1) a +0 whip (32, 6, D:1) a +0 short sword (35, -19, D:1) a +0 leather armour (35, 15, D:1) 21 stones (43, -28, D:1) 11 stones (44, -7, D:1) a +0 dagger (44, 20, D:1) a +3 dagger (49, -15, D:1) a +0 club (52, -13, D:1) 17 bolts (56, 12, D:1) a throwing net (57, -11, D:1) a +0 dagger (59, 3, D:1) a +0 short sword (63, -6, D:1) 4 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (8, 16, D:2) a +0 dagger (16, 23, D:2) a +0 dagger (19, 3, D:2) a +0 dagger (19, 20, D:2) a +0 rapier (24, 4, D:2) a +0 robe (35, 27, D:2) a +0 kite shield (54, 26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (3, 4, D:3) a +0 ring mail (20, 11, D:3) 16 stones (24, 22, D:3) 25 arrows (30, 28, D:3) a +0 club (33, 28, D:3) a +0 club 5 stones Level 4 of the Dungeon (0, 0, D:4) 17 sling bullets (1, 14, D:4) a +0 whip of electrocution (2, 10, D:4) a +0 mace (6, -1, D:4) a +0 robe a +2 dagger of venom (6, 22, D:4) 8 arrows (7, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -12, D:4) 8 stones (14, -7, D:4) a +0 trident (21, 0, D:4) 12 stones (34, 15, D:4) a +0 scale mail (37, 14, D:4) a +0 hunting sling (39, 12, D:4) a +0 buckler (40, 0, D:4) a +0 short sword a +0 leather armour (41, 0, D:4) a +0 short sword a +0 hand axe a +0 leather armour (44, 16, D:4) 23 stones (45, 22, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Qomnoc's Jewellery Shoppe the macabre finger necklace {rN+} (560 gold) [amulet of nothing] It enables you to equip an extra ring. It protects you from negative energy. a ring of flight (245 gold) the ring "Haxoox" {rF+ Will+ Slay+3} (702 gold) [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It affects your willpower, your defense against some magical effects. a +4 ring of evasion (504 gold) a ring of resist corrosion (280 gold) a +4 ring of protection (504 gold) an amulet of guardian spirit (420 gold) an amulet of faith (560 gold) a +6 ring of dexterity (819 gold) a +4 ring of evasion (504 gold) the ring "Plog" {Wiz rElec} (616 gold) [ring of wizardry] It improves your spell success rate. It insulates you from electricity. (12, -25, D:5) a +0 whip (24, -9, D:5) 22 arrows (29, -15, D:5) a +0 falchion (29, 15, D:5) a +0 hunting sling (33, -14, D:5) 11 arrows (35, -3, D:5) a +0 leather armour (44, -24, D:5) a +0 trident (44, 11, D:5) 13 gold pieces (44, 12, D:5) 5 gold pieces (50, 15, D:5) a +0 scale mail (59, -13, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 18 arrows (4, 6, D:6) a +0 leather armour (24, 15, D:6) a +0 club (29, -1, D:6) a +0 spear (30, 11, D:6) a +0 short sword (34, -24, D:6) a +0 whip (40, 13, D:6) a +1 short sword of venom (42, -2, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Enoakuim's Antique Weapon Emporium a +0 whip (55 gold) the +10 hand crossbow of the Wary Beasts {penet, Dex+3} (1584 gold) Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). a +4 vorpal falchion (583 gold) a +4 vampiric glaive (913 gold) a +0 hand axe (66 gold) a +0 long sword (77 gold) a +0 war axe (77 gold) the +9 whip "Zeseptap" {venom, Int+4 Stlth+} (1456 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It makes you more stealthy. (2, 4, D:7) 18 stones (5, 5, D:7) 20 stones (17, -15, D:7) 23 sling bullets (20, 2, D:7) 14 stones (24, 8, D:7) a +0 flail (28, -2, D:7) the human corpse of Prince Ribbit (34, -29, D:7) a worker ant corpse (40, -32, D:7) an adder corpse (41, -23, D:7) a killer bee corpse (41, -22, D:7) a killer bee corpse